PlyEdit: G - Mark

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-{{:PlyEdit: Menu}} __NOTOC__ Marking lets you select faces in various ways for later hiding, smoothing or removal. There are several marking operations, all accessed via the <B>&lt;<font face=helvetica size=-1>g</font>&gt;</B> key. Marked faces are drawn green, that's why the <B>&lt;<font face=helvetica size=-1>g</font>&gt;</B>+{{:PlyEdit: Menu}} __NOTOC__ Marking lets you select faces in various ways for later hiding, smoothing or removal. There are several marking operations, all accessed via the {{key|G}} key. Marked faces are drawn green, that's why the {{key|G}} key is used. [[Image:PlyEdit-mark1.jpg|right|thumb|Figure 1. Marking Menu]]
-key is used. [[Image:PlyEdit-mark1.jpg|right|thumb|Figure 1. Marking Menu]]+
Figure 1 Figure 1
-shows you what you get once you have hit the+shows you what you get once you have hit the {{key|G}}
-<B>&lt;<font face=helvetica size=-1>g</font>&gt;</B>+
key; a handy reference to the various operations key; a handy reference to the various operations
towards the bottom of the window. towards the bottom of the window.
-==== Marking Inside a Box - left-mouse ====+==== Marking Inside a Box - {{key|LMB}} ====
-You can draw out a box by holding down the+You can draw out a box by holding down the {{key|LMB}}
-'''left'''+while dragging the mouse. Let go
-mouse button while dragging the mouse. Let go+
of the mouse button and all faces inside the of the mouse button and all faces inside the
drawn box will be marked (see drawn box will be marked (see
Line 21: Line 18:
[[Image:PlyEdit-mark2.jpg|right|thumb|Figure 2. Marking Inside a Box]] [[Image:PlyEdit-mark2.jpg|right|thumb|Figure 2. Marking Inside a Box]]
-==== Unmarking Inside a Box - right-mouse ====+==== Unmarking Inside a Box - {{key|RMB}} ====
-Draw out a box using the +Draw out a box using the {{key|RMB}}
-'''right'''+and all faces inside the
-mouse button and all faces inside the+
box will be unmarked (see box will be unmarked (see
Figure 3). Figure 3).
[[Image:PlyEdit-mark3.jpg|right|thumb|Figure 3. Unmarking Inside a Box]] [[Image:PlyEdit-mark3.jpg|right|thumb|Figure 3. Unmarking Inside a Box]]
-==== Painting - &lt;g&gt; key ====+==== Painting - {{key|G}} key ====
You can use the mouse pointer to mark faces in You can use the mouse pointer to mark faces in
a more interactive way using the painting method. a more interactive way using the painting method.
-By typing +By typing {{key|G}}
-<B>&lt;<font face=helvetica size=-1>g</font>&gt;</B>+
a second time a second time
you'll paint a single dot under the mouse pointer. Unlike the you'll paint a single dot under the mouse pointer. Unlike the
Line 42: Line 37:
[[Image:PlyEdit-mark4.jpg|right|thumb|Figure 4. Painting]] [[Image:PlyEdit-mark4.jpg|right|thumb|Figure 4. Painting]]
-If you want to paint more than one dot, just hold down the +If you want to paint more than one dot, just hold down the {{key|G}}
-<B>&lt;<font face=helvetica size=-1>g</font>&gt;</B>+
key and faces will be marked wherever you move the key and faces will be marked wherever you move the
mouse pointer (see mouse pointer (see
Figure 4). Figure 4).
-When you want to stop painting, let go of the +When you want to stop painting, let go of the {{key|G}}
-<B>&lt;<font face=helvetica size=-1>g</font>&gt;</B>+
key. key.
-If you want to unmark using the painting method, use +If you want to unmark using the painting method, use {{key|Shift-G}}
-<B>&lt;<font face=helvetica size=-1>Shift-G</font>&gt;</B>+
instead. instead.

Revision as of 12:03, 5 November 2007

Cover Page
About PlyEdit
Loading Meshes
Mesh Display
Basic Tools
    H - Hiding
    V - Voiding
    F - Filling
Brushes
    G - Mark
    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
Macros
Reduce/Multiply
Import Align Combine
Other Tools
    Body Dewobble
    3D Paint
    Dirt
Clean
Saving Meshes
Undo
Glossary
Download PDF
Marking lets you select faces in various ways for later hiding, smoothing or removal. There are several marking operations, all accessed via the <G> key. Marked faces are drawn green, that's why the <G> key is used.
Figure 1. Marking Menu
Figure 1. Marking Menu

Figure 1 shows you what you get once you have hit the <G> key; a handy reference to the various operations towards the bottom of the window.

Marking Inside a Box - <LMB>

You can draw out a box by holding down the <LMB> while dragging the mouse. Let go of the mouse button and all faces inside the drawn box will be marked (see Figure 2). This includes faces that might be on the other side of the object, obscured behind the faces at the front. Hidden faces will not be marked.

Figure 2. Marking Inside a Box
Figure 2. Marking Inside a Box

Unmarking Inside a Box - <RMB>

Draw out a box using the <RMB> and all faces inside the box will be unmarked (see Figure 3).

Figure 3. Unmarking Inside a Box
Figure 3. Unmarking Inside a Box

Painting - <G> key

You can use the mouse pointer to mark faces in a more interactive way using the painting method. By typing <G> a second time you'll paint a single dot under the mouse pointer. Unlike the box selection method, only the faces you can see are marked; the painting doesn't go all the way through the object.

Figure 4. Painting
Figure 4. Painting

If you want to paint more than one dot, just hold down the <G> key and faces will be marked wherever you move the mouse pointer (see Figure 4). When you want to stop painting, let go of the <G> key.

If you want to unmark using the painting method, use <Shift-G> instead.

Brush radius - <-> and <=> keys

You can change the size of the painting brush with the <-> and <=> keys. Aim the mouse pointer at some part of the mesh so you can see what effect these keys have on the size of the brush.

Filling - <f> key

To mark an area of unmarked faces in a flood fill fashion, move the mouse pointer into some part of that area (see left side Figure 5) and type <f>. The flood fill will not cross a boundary of already marked or hidden faces ( see right side Figure 5).

Figure 5. Filling
Figure 5. Filling

In Figure 5 the smile of the face has been extended to fully encircle the ankle, before filling, otherwise the whole leg would have been marked.

You can unmark using the flood fill method by just pointing the mouse pointer at an area of marked faces before filling.

Swapping - <s> key

To swap the marked and unmarked status of all visible faces, type <s> (see Figure 6).

Figure 6. After Swapping
Figure 6. After Swapping

Unmarking - <u> key

To unmark all visible faces, type <u>.