PlyEdit: Loading Meshes
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: Clicking on the Mesh button itself will open up a panel showing various details about the loaded file: | : Clicking on the Mesh button itself will open up a panel showing various details about the loaded file: | ||
- | :; F : Number of faces. | + | ::; F : Number of faces. |
- | :; P : Number of points. | + | ::; P : Number of points. |
- | :; Cntr : XYZ position in millimeters of the center of mesh. | + | ::; Cntr : XYZ position in millimeters of the center of mesh. |
- | :; Size : Bounding box size in millimeters of the mesh. | + | ::; Size : Bounding box size in millimeters of the mesh. |
- | :; A : Total area of the mesh surface. | + | ::; A : Total area of the mesh surface. |
- | :; V : Total volume of the mesh if there are no holes. | + | ::; V : Total volume of the mesh if there are no holes. |
[[Image:PlyEdit-map.png|right|thumb|Figure 2. UV Map]] | [[Image:PlyEdit-map.png|right|thumb|Figure 2. UV Map]] | ||
- | ; Map : {{more}} | + | ; Map : If the PLY file being edited has UV coordinates, then the Map option will appear. Click on the right arrow to open up a file selection dialog where you can load the color map for that PLY file. Only a small number of editing tools currently support UV color, where per vertex (PV) color is fully supported. |
: Clicking on the Map button will open up a row of additional options: | : Clicking on the Map button will open up a row of additional options: | ||
- | :; Max U : {{more}} | + | ::; Max U : {{more}} |
- | :; X : {{more}} | + | ::; X : Use this button if you want to unload the UV color map. |
[[Image:PlyEdit-ghost.png|right|thumb|Figure 3. Ghost Mesh]] | [[Image:PlyEdit-ghost.png|right|thumb|Figure 3. Ghost Mesh]] | ||
; Ghost : {{more}} | ; Ghost : {{more}} |
Revision as of 09:33, 5 November 2007
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PLY files can be loaded into PlyEdit in a few different ways:
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