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headus 3D scans

exporting probleum....

 
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waru



Posts: 4
Joined: 24 Feb 2008

PostPosted: Sun Apr 06, 2008 8:52 pm    Post subject: exporting probleum.... Reply with quote

I'm a fresh user of UVlayout...

i hope you all can help me....

I have an object send it into uvlayout to flatten it, BUT when i send it back into MAYA, it's become a new object.....i cant make it low poly back....and all the key of animation gone also....

it's that have anyway that just send back the only layout that flatten from UVlayout into MAYA and the poly inside MAYA maintain the original....

Please somebody help.....
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headus
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Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Apr 06, 2008 8:57 pm    Post subject: Reply with quote

Have a look at the Maya interface plugin ...

http://www.headus.com/phpbb/viewtopic.php?t=394

Phil
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waru



Posts: 4
Joined: 24 Feb 2008

PostPosted: Sun Apr 06, 2008 9:06 pm    Post subject: Reply with quote

How to get objects back from UVLayout:

When you've finished flattening those objects in UVLayout, click on UVLayout's "Send" button. Then back in Maya just tap the 'x' hotkey; Maya should then load the flattened objects, replacing the ones you originally sent to UVLayout.




which mean it can't be i have a nice layout and my original object within history together???
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headus
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Location: Perth, Australia

PostPosted: Sun Apr 06, 2008 9:18 pm    Post subject: Reply with quote

The v2 plugin transfers the UVs to the original object, so it'll retain history, shaders, animation etc.

Phil
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waru



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Joined: 24 Feb 2008

PostPosted: Sun Apr 06, 2008 9:21 pm    Post subject: Reply with quote

It's only work in V2?

because I still using the V1.20 version....
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headus
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PostPosted: Sun Apr 06, 2008 9:31 pm    Post subject: Reply with quote

Sorry, I meant the "v2" version of the plugin. See the link above.

Phil
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waru



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Joined: 24 Feb 2008

PostPosted: Sun Apr 06, 2008 9:47 pm    Post subject: Reply with quote

Thanks you Phil....

i think i should update it now.....
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