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headus 3D scans

Load more than one object into UVLayout?

 
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Tragic



Posts: 17
Joined: 04 Dec 2016

PostPosted: Thu Jan 12, 2017 4:57 pm    Post subject: Load more than one object into UVLayout? Reply with quote

How would I load multipule objects into UVLayout? For "game development".

Basically I want to have many objects all mapped to the ONE bitmap, but have there polygons mapped to different areas of the map.

Is the only way to "attach" them in my 3d app into a single object, UVmap it then "detach them" in my 3D app while preserving the mapping?

Or is there a way to load multipul objects into UVlayout and edit them as if they are a single object?
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furash



Posts: 5
Joined: 16 Jan 2017

PostPosted: Mon Jan 16, 2017 7:08 am    Post subject: Reply with quote

If it is Maya or 3dsmax, just send multiple objects to UVL with scripts available for them.
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Tragic



Posts: 17
Joined: 04 Dec 2016

PostPosted: Mon Jan 16, 2017 12:51 pm    Post subject: Reply with quote

I do not know what that means.. I use Max, Modo and Zbrush mainly.... I usally save as OBJ file and then load in Uvlayout?
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headus
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Posts: 2873
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Jan 16, 2017 9:33 pm    Post subject: Reply with quote

As furash helpfully mentioned, have a look at the import plugins here ...

http://www.headus.com/phpbb/viewforum.php?f=13

They make it easier to move single and multiple objects in and out of UVLayout.

Otherwise you'll need the latest UVLayout (v2.10.00). The release notes are here ...

http://www.headus.com/phpbb/viewtopic.php?t=1563

... and there's a demo video for the new import function here ...

https://youtu.be/6R_6pzz3yjk

Phil
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