headus 3D tools headus 3D tools / 3D scans
Support Forums
 
 FAQFAQ   SearchSearch    UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
headus 3D scans

UVLayout v2.10.00 now available

 
Post new topic   Reply to topic
View previous topic :: View next topic  
Author Message
headus
Site Admin


Posts: 2824
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Tue Oct 25, 2016 1:40 am    Post subject: UVLayout v2.10.00 now available Reply with quote

Hello All,

UVLayout v2.10.00 is now available for all users from ...

http://www.uvlayout.com/update

New tools added in this version:

- OBJ Import : You can now use the Import button to add another
mesh into the current scene. This will allow you to copy or share
UVs between the meshes, and also do things like pack shells across
two or more meshes to share a single UV map. A demo video can be
found here.

- Save Marked : Used to save out just part of the loaded mesh,
or save out only one of the loaded files when Import has been used.

- Fit To Grid : Resizes shells so their bounding boxes are aligned
perfectly with the current snapping grid. Used for lightmaps. A demo
video can be found here.

Changes to existing tools:

- Display : Added option to hide backfacing polys from the 3D
views. For example, if you are editing a scene that consists of
geometry inside a closed room, ticking this option will allow
you to see the internal geometry easily (i.e. the front walls
will be hidden).

- Pack : Added option for 0 degree rotation testing, which
actually does no rotation, but still randomly shuffles the order
that shells are packed. Normally shells are packed from largest
to smallest, but sometimes randomly selecting shells using this
0 degree rotation mode can find better packing solutions.

- Pack : The Map Rez can now be set as low as 32x32, used for
lightmaps.

- Pack : Moving and scaling boxes will now work with the mouse
pointer inside the box, not just on the corner handles.

Bugs fixed:

- Drag Mode : Edge selecting along a mixture of very long and
very short edges didn't behave in a logical manner. Now fixed.

Phil
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group