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UVLayout v2.10.00 now available

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Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Tue Oct 25, 2016 1:40 am    Post subject: UVLayout v2.10.00 now available Reply with quote

Hello All,

UVLayout v2.10.00 is now available for all users from ...


New tools added in this version:

- OBJ Import : You can now use the Import button to add another
mesh into the current scene. This will allow you to copy or share
UVs between the meshes, and also do things like pack shells across
two or more meshes to share a single UV map. A demo video can be
found here.

- Save Marked : Used to save out just part of the loaded mesh,
or save out only one of the loaded files when Import has been used.

- Fit To Grid : Resizes shells so their bounding boxes are aligned
perfectly with the current snapping grid. Used for lightmaps. A demo
video can be found here.

Changes to existing tools:

- Display : Added option to hide backfacing polys from the 3D
views. For example, if you are editing a scene that consists of
geometry inside a closed room, ticking this option will allow
you to see the internal geometry easily (i.e. the front walls
will be hidden).

- Pack : Added option for 0 degree rotation testing, which
actually does no rotation, but still randomly shuffles the order
that shells are packed. Normally shells are packed from largest
to smallest, but sometimes randomly selecting shells using this
0 degree rotation mode can find better packing solutions.

- Pack : The Map Rez can now be set as low as 32x32, used for

- Pack : Moving and scaling boxes will now work with the mouse
pointer inside the box, not just on the corner handles.

Bugs fixed:

- Drag Mode : Edge selecting along a mixture of very long and
very short edges didn't behave in a logical manner. Now fixed.

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