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Tragic
Posts: 18
Joined: 04 Dec 2016
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Posted: Thu Jan 12, 2017 4:57 pm Post subject: Load more than one object into UVLayout? |
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How would I load multipule objects into UVLayout? For "game development".
Basically I want to have many objects all mapped to the ONE bitmap, but have there polygons mapped to different areas of the map.
Is the only way to "attach" them in my 3d app into a single object, UVmap it then "detach them" in my 3D app while preserving the mapping?
Or is there a way to load multipul objects into UVlayout and edit them as if they are a single object? |
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furash
Posts: 5
Joined: 16 Jan 2017
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Posted: Mon Jan 16, 2017 7:08 am Post subject: |
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If it is Maya or 3dsmax, just send multiple objects to UVL with scripts available for them. |
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Tragic
Posts: 18
Joined: 04 Dec 2016
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Posted: Mon Jan 16, 2017 12:51 pm Post subject: |
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I do not know what that means.. I use Max, Modo and Zbrush mainly.... I usally save as OBJ file and then load in Uvlayout? |
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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