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miauu
Posts: 2
Joined: 09 May 2013
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Thu May 09, 2013 5:10 pm Post subject: |
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Thanks for sharing your work with other 3DS users!
Phil
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miauu
Posts: 2
Joined: 09 May 2013
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Posted: Thu May 09, 2013 7:46 pm Post subject: |
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I hope they will find the script useful.
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AnatolM
Posts: 4
Joined: 01 Sep 2010
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Posted: Thu Feb 27, 2014 2:41 am Post subject: |
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Nice idea, but during the sending back - UV's are splitted unfortaunatly with this script
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haueryou26
Posts: 1
Joined: 19 Jun 2014
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Posted: Thu Jun 19, 2014 8:27 am Post subject: UVPipe Script Crash when creating UV Set 2 and 3 |
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They Guys, Im using 3d Max 2014 and when i use UV Pipe it seems to work with Uv set 1 but Uv Set 2 and 3 Crash when you send the asset back to max. I attached the Script crash. Any Ideas how to fix this?
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50605 Time(s) |

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zig113
Posts: 1
Joined: 26 Sep 2014
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Posted: Fri Sep 26, 2014 9:16 am Post subject: Getting an error running plugin with Max 2015 |
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Plugin doesnt seem to want to work with 3dsmax 2015, any help would be appreciated.
-Z
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49095 Time(s) |

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Asimov
Posts: 21
Joined: 03 Apr 2015
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Posted: Sat Apr 04, 2015 9:38 am Post subject: Max 2015 |
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I am using max 2015 and when I send the uvs back to max they look ok in the uv editor, but if I add a checkerboard pattern to my model they are stretched and squashed all over the place in 3ds max and yet the check pattern in uvlayout is fine.
Would love to see this working properly. it will be the difference between me buying headus and not buying.
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angel_a
Posts: 1
Joined: 09 Dec 2016
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Posted: Fri Dec 09, 2016 8:30 am Post subject: Stretched unwrap in 3ds max 2011 |
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Hi! I use 3ds max 2011 and this plugin, while testing headus. But after I revert (send back) unwrapped model to 3ds max - it is streched, distorted. Only way I managed to do - saving obj from headus. It is not what I expected. Can this be fixed?
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