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headus 3D scans

Looking for Plugin for 3d Max 2015 for UVLayout!

 
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haueryou



Posts: 1
Joined: 26 Dec 2014

PostPosted: Fri Dec 26, 2014 10:40 pm    Post subject: Looking for Plugin for 3d Max 2015 for UVLayout! Reply with quote

Hey Guys,
Im looking for a plugin that will work with 3d max 2015. I tried all the older plugins like UV pipe and they seem to work with 3d Max 2013 but are not compatible with 2015. Is there anyone that can update this plugin. I love Headus but the UVpipe tools are in need of an update.

Please Help!
Stephen
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Asimov



Posts: 14
Joined: 03 Apr 2015

PostPosted: Fri Apr 10, 2015 9:51 am    Post subject: Reply with quote

Hi haueryou,

I found the new plugins where you can select multiple objects don't work with max 2015. When you send back to max all the textures are stretched. However the really old script by Knightly more or less works.

It lets you send uvs back to max ok, but unfortunately it won't work if you have a higher poly model. Also the script only works for one object and not multiple objects.
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