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headus 3D scans

Complex Ojects

 
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alter5



Posts: 3
Joined: 03 Oct 2013

PostPosted: Thu Oct 03, 2013 2:13 pm    Post subject: Complex Ojects Reply with quote

Is it possible to somehow automatically unwrap such little/complex parts the quality doesnt matter just that i dont have to manually cut this things Smile
thanks in advance
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headus
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Posts: 2899
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Fri Oct 04, 2013 12:54 am    Post subject: Reply with quote

The "Segment" tool in the Pro version might help ... its main use is for more architectural blockish type shapes (eg street scapes), but even if its doesn't do a fantastic job, the results can be edited, and it might be quicker than starting purely from scratch.

Phil
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alter5



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Joined: 03 Oct 2013

PostPosted: Fri Oct 04, 2013 2:50 am    Post subject: Reply with quote

so theres no for example fast rectangular selection?
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headus
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Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Fri Oct 04, 2013 6:25 pm    Post subject: Reply with quote

Because its all triangles, the usual edge loop selection tools wont work that well. Did you try the Segment tool?

Phil
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alter5



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Joined: 03 Oct 2013

PostPosted: Sat Oct 05, 2013 1:04 am    Post subject: Reply with quote

yes i did but its still kinda like i dont really manage to select all of them at once so i just wonder if there was an ruffer selection tool^^
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headus
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Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Oct 06, 2013 6:31 pm    Post subject: Reply with quote

If you aim the pointer at nothing then tap G, you can then use the left mouse button to draw out a rectangle. Or if you want to select everything, aim the pointer at nothing again and do G then S to swap the select state of all polys.

Phil
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