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FLIR
Posts: 1
Joined: 05 Jun 2013
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Wed Jun 05, 2013 1:55 am Post subject: |
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Anything over 200k polys is pushing it, so if you wanted to UV models like the ones above, you'll need to do them in pieces (i.e. only load parts of the model at a time).
It would be quite a task I should think to do that engine for example, but I do spot some pipes/tubes, and there's tools in UVLayout for automatically flattening those out. Also UVLayout can find matching geometry for an already flattened piece, so if there's any duplication in the model (e.g. bolts) then those can be done quickly too.
Phil |
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