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garyhanna
Posts: 7
Joined: 10 Jan 2006
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Posted: Sun Aug 30, 2009 12:49 pm Post subject: |
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Hi James,
Thanks again for your help. I know next to nothing when it comes to scripting:)
I added the line and went to the location the event log listed. It did create the OBJ file. I did have to reverse the slashes so the path was mac friendly.
The script then failed on the last line . UVLayout never starts.
The path I added is - Code: | uvlayout = "/Applications/headus-UVLayout-Pro.app" |
On the Mac, UVLayout is an X11 application. Could this be an issue? |
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JamesH
Posts: 17
Joined: 10 Jul 2007
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Posted: Sun Aug 30, 2009 1:13 pm Post subject: |
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Thanks for the feedback.
I'll have a look through some of the mac modo scripts that call 3rd party apps, I'll see what the calling convention is. |
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paqwak
Posts: 26
Joined: 26 Sep 2008
Location: Belgium
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Posted: Fri Mar 05, 2010 7:13 am Post subject: |
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thank you so much JamesH for your plugin  |
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mypeople
Posts: 3
Joined: 27 Aug 2009
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Posted: Tue Aug 03, 2010 1:21 am Post subject: |
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Hey james, i believe you posted this over a year ago? i am using your scripts now and i get a problem if i check EDIT when exporting to uvlayout 2.06 (i believe is the version i'm using) am i doing something wrong?
it will export with that off, but i sometimes like doing some unwrapping in modo. |
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JamesH
Posts: 17
Joined: 10 Jul 2007
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Posted: Tue Aug 03, 2010 10:53 am Post subject: |
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I'll check it out, what version of Modo are you using SP5 ?
What problems are you experiencing ?
Cheers |
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mypeople
Posts: 3
Joined: 27 Aug 2009
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Posted: Tue Aug 03, 2010 11:13 am Post subject: |
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Thanks james.
I'm using
modo 401 sp5 x64 37237 (updated today)
sorry james, it is working now in the latest R2 update. it wasn't working correctly in luxology's last update. weird. i dont know why. i just updated to the latest today and everything is fine now. btw, thank you SO MUCH for this. this speads up my work SO MUCH. thanks oh so much sir. |
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JamesH
Posts: 17
Joined: 10 Jul 2007
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Posted: Wed Aug 04, 2010 10:52 am Post subject: |
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Glad you got it working, I've just installed SP5 R2 myself and was going to give it a go this evening.
Cheers. |
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kernel4
Posts: 4
Joined: 07 Feb 2011
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Posted: Mon Feb 07, 2011 10:16 am Post subject: |
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does anyone use this plugin on a Mac?
I tried to change the path application but UVlayout doesn't start
no popup error appears but it doesn't work |
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BAR-CODE
Posts: 9
Joined: 25 Sep 2009
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Posted: Mon Feb 07, 2011 12:56 pm Post subject: |
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kernel4 wrote: | does anyone use this plugin on a Mac?
I tried to change the path application but UVlayout doesn't start
no popup error appears but it doesn't work |
Im trying to make it work on MAC pro .. MODO 501 32bit @ snowleopard
Its starts but i am searching on how to ad the Path to UvL ...
Its saying it has no path to UVL.. but the plugin seems to work so far..
Chris |
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kernel4
Posts: 4
Joined: 07 Feb 2011
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Posted: Tue Feb 08, 2011 7:01 am Post subject: |
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I'm using modo501 32bit on snowleopard too
I add this line to the path
uvlayout = "/Applications/headus-UVLayout-Pro.app"
the obj was created
but it doesn't launch UVlayout
I wish I could help you but I'm not a programmer. maybe I could help you to test it  |
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bruceoutdoors
Posts: 3
Joined: 12 Feb 2012
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Posted: Thu Feb 23, 2012 8:35 pm Post subject: Works for modo 501 |
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JamesH, you could update the title from "Modo 401 Plugin - 1.2" to "Modo 401, 501 Plugin - 1.2"
I've tested the script on Modo 501 SP5. Works nicely after tweaking the .py file.
thanks for the awesome script!!
windows 7 64bit |
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shkwak
Posts: 2
Joined: 16 Jul 2011
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Posted: Fri May 03, 2013 9:48 am Post subject: |
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How can I use this UVLayout Script on Modo 701.
I tried Version 1.2 but it says "Error evaluating script:unhanded exception, line 513;[error 13] Permission denied see the Event Log for more information.
Is there anyone to use this script? |
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AnatolM
Posts: 4
Joined: 01 Sep 2010
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Posted: Tue Jun 03, 2014 11:00 am Post subject: |
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Strange, but in the option in Modo isn't option "Weld Geom Vertexes" as at option during load file from UVLayout directly and from that some files are opening with error or wont open at all, because this option is turning on as default in plugin. |
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razer
Posts: 1
Joined: 30 Dec 2015
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Posted: Wed Dec 30, 2015 6:48 pm Post subject: |
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Hey guys I am using Modo 902 and everything looks like it works but when importing it does not show the new UV Layout in Modo. |
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dela
Posts: 20
Joined: 06 Dec 2017
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Posted: Thu Dec 07, 2017 2:17 am Post subject: |
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I tried it with blender on OSX. loading the app wont work with -plugin argument. I found out that this does work.
appOpen = '/Applications/headus-UVLayout-Pro.app/Contents/MacOS/uvlayout-plugin'
uvlayout_proc = subprocess.Popen([appOpen, path+file_Name])
This is Python method, so perhaps the coding is different. But whats important is the part of loading the "uvlayout-plugin' inside the app.
I cant get the Subd/poly/edit/new to work sadly. But this is already super handy |
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