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headus 3D scans

Straighten Internal Edges and Island Constrast ?

 
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SuperSheep



Posts: 86
Joined: 19 Jun 2012

PostPosted: Sun Dec 16, 2012 1:16 pm    Post subject: Straighten Internal Edges and Island Constrast ? Reply with quote

I've read the manual, watched numerous UV layout tutorials, I can't find a way to reduce the red contrast using the brush tool or the flatten tool ?

I want to straighten the internal edges within this UV island. I've tried the I and K keys and neither straighten out the internal edges ? If I flatten the UV island the results turn horrible.

Why does my UV island have this bright contrast to it ?
(all of the above can be seen in the images)

Normal


Flatten with faux straight edges
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headus
Site Admin


Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Dec 16, 2012 4:56 pm    Post subject: Reply with quote

"I can't find a way to reduce the red contrast"

Sometimes is just cant be done if the way you've cut the seams isn't allowing the compression to push out. That's what red means; those polys are too small, so they will be trying to push the adjacent polys away to give themselves more room. Red just means that the texture will be stretched in those areas; sometimes that not that big a deal; and if it is, cut more seams to open the shell out.

And as you've discovered, the edge straightening is best used in moderation. If you apply it to too many edges, they're all fighting against each other, and combine that with the red polys trying to push out and the result is chaos.

The edge straightening is best applied once you've got the shell flattened out nicely already, and then you can see how the edges are lying naturally and the straighten then is just a final tweak. Its not a tool that can aggressively orient edges far beyond what they would be normally.

Phil
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SuperSheep



Posts: 86
Joined: 19 Jun 2012

PostPosted: Mon Dec 17, 2012 6:38 am    Post subject: Reply with quote

headus wrote:
"I can't find a way to reduce the red contrast"

Sometimes is just cant be done if the way you've cut the seams isn't allowing the compression to push out. That's what red means; those polys are too small, so they will be trying to push the adjacent polys away to give themselves more room. Red just means that the texture will be stretched in those areas; sometimes that not that big a deal; and if it is, cut more seams to open the shell out.

And as you've discovered, the edge straightening is best used in moderation. If you apply it to too many edges, they're all fighting against each other, and combine that with the red polys trying to push out and the result is chaos.

The edge straightening is best applied once you've got the shell flattened out nicely already, and then you can see how the edges are lying naturally and the straighten then is just a final tweak. Its not a tool that can aggressively orient edges far beyond what they would be normally.

Phil


Thanks for answering. I think I have a hang of the workflow at this point Smile
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