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headus 3D scans

Maya to Headus UV layout - problem

 
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danfx86



Posts: 1
Joined: 14 Nov 2012

PostPosted: Wed Nov 14, 2012 10:33 pm    Post subject: Maya to Headus UV layout - problem Reply with quote

Hi!

I exported a obj file from maya to uv layout. In uvlayout, the mesh doesn't seem right. Please have a look at the screenshot.

Hope someone can help me with this.

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headus
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Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Fri Nov 16, 2012 3:34 pm    Post subject: Reply with quote

My guess is that you had "Edit" on in the Load options, and the existing UVs were just a linear projection maybe, so UV has tried to fix flipped UVs by detaching pieces. If you load with "New" selected, you'll just get the geometry and can flatten it out properly from there.

Phil
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