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dustinbrown

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Location: United States
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Posted: Sun Feb 27, 2011 7:19 pm Post subject: Split by Smoothing Groups |
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When baking normal maps, a very common practice is to split your UV islands where you have "hard edges." Not hard edges in the geometry sense, but in terms of smoothing groups.
See this thread for more info on this: http://www.polycount.com/forum/showthread.php?t=81154
TexTools does exactly what I'm referring to: http://www.renderhjs.net/textools/
(search for "Split at Smoothing Groups")
Is there a feature in Headus that will do this? I haven't found one. In fact I haven't found a way to even visually see my smoothing groups in Headus so that I can make the cuts in the proper places manually. |
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headus Site Admin

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Location: Perth, Australia
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dustinbrown

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Posted: Mon Feb 28, 2011 8:29 am Post subject: |
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Awesome, thanks Phil! |
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dustinbrown

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Posted: Sun Apr 17, 2011 5:05 pm Post subject: |
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Actually this isn't what I was referring to. "Groups" in Headus refers to named mesh pieces within an OBJ file. I'm talking about smoothing groups (Max), or hard/soft edges (Maya). |
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headus Site Admin

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Posted: Tue Apr 26, 2011 11:09 pm Post subject: |
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"I'm talking about smoothing groups"
Sorry, didn't read your original post properly! Adding another group type shouldn't be too hard. I'm just finishing off the next beta release, so will probably include this in the one after that.
Phil |
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headus Site Admin

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Posted: Tue May 10, 2011 6:14 pm Post subject: |
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OK, this one us now working. It'll be in the next release.
Phil |
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