View previous topic :: View next topic |
Author |
Message |
dustinbrown

Posts: 77
Joined: 07 Jul 2009
Location: United States
|
Posted: Sun Dec 05, 2010 2:12 pm Post subject: Make Shell B Conform to Shell A |
|
|
I'm trying to figure out how to essentially freeze the face UVs so that I can weld the rest of the head on and relax it without the face area changing at all. I want the head to conform to the UVs for the face. I've tried marking the face and pinning all of it's verts down but, when I weld, the edges where the two shells meet move. |
|
Back to top |
|
 |
headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
|
Posted: Sun Dec 05, 2010 6:02 pm Post subject: |
|
|
You have a point there ... if points are pinned, they probably shouldn't move when welded. Unfortunately I cant think of a work-around, other than moving the boundary UVs by hand on the unpinned shell so they line up with the pinned UVs before welded.
Phil
Update: OK, I've fixed this ... pinned points are now respected when welding shells. This will be in the next release, which at this point looks like another beta before our summer break. You can find the beta releases on the uvlayout.com Support Extras page. |
|
Back to top |
|
 |
dustinbrown

Posts: 77
Joined: 07 Jul 2009
Location: United States
|
Posted: Fri Mar 11, 2011 11:49 am Post subject: |
|
|
Phil thank you for the update, and I apologize for not saying so sooner. Just got around to checking on this thread. Your efforts are appreciated. |
|
Back to top |
|
 |
headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
|
Posted: Fri Mar 11, 2011 8:42 pm Post subject: |
|
|
No worries ... feedback is good whenever is comes, and hopefully its fixed your problem.
Phil |
|
Back to top |
|
 |
|