headus 3D tools headus 3D tools / 3D scans
Support Forums
 
 FAQFAQ   SearchSearch    UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
headus 3D scans

How well does this tool work with subd?

 
Post new topic   Reply to topic
View previous topic :: View next topic  
Author Message
johanz128



Posts: 9
Joined: 30 Jan 2010

PostPosted: Sat Jan 30, 2010 2:13 pm    Post subject: How well does this tool work with subd? Reply with quote

So I got a 3x subdivided mesh in 3ds max 2010 and was wondering how can I uv it using this tool? Uv-mapping low res mesh in max but then subding it results in bad stretches and other unwanted stuff, how will this work with uv-layou?
Back to top
View user's profile Send private message
johanz128



Posts: 9
Joined: 30 Jan 2010

PostPosted: Sun Jan 31, 2010 5:05 pm    Post subject: Reply with quote

It seems that you can do something similar from maya, but how do I subD my model in maya so I can export it to work with uvlayout? I got no knowledge in maya.
Back to top
View user's profile Send private message
headus
Site Admin


Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Jan 31, 2010 5:21 pm    Post subject: Reply with quote

You should be able to load the unsubdivided mesh into UVLayout with "SUBD" selected in the import options. That adjusts the flattening to take into account future subdividing.

Phil
Back to top
View user's profile Send private message Send e-mail Visit poster's website
johanz128



Posts: 9
Joined: 30 Jan 2010

PostPosted: Mon Feb 01, 2010 2:12 am    Post subject: Reply with quote

I exported the "cage" mesh, imported it into uvlayout as subd, uv mapped it and then imported back into max. But after dividing it, it produces bent checkers, which is bad.
And I noticed when I import with SubD, the mesh is different from simple poly.
I watched that subD video, but I can't even preview it in uvlayout, I press S but nothing happens.
Back to top
View user's profile Send private message
headus
Site Admin


Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Feb 01, 2010 3:01 am    Post subject: Reply with quote

"I press S but nothing happens."

The "S" key to shade the subdivided surface only works in the "3D" view, not the "Ed" view. If even thats not working, which version on UVLayout are you using?

"when I import with SubD, the mesh is different from simple poly. "

Yes, that's correct. When loaded as SUBD, you see a representation of the subdivided surface, not the cage.

"after dividing it, it produces bent checkers,"

Can you send me a picture of that? UVLayout only supports Catmull-Clark subdivision, and I dont know what Max does ... a picture might help.

Phil
Back to top
View user's profile Send private message Send e-mail Visit poster's website
johanz128



Posts: 9
Joined: 30 Jan 2010

PostPosted: Mon Feb 01, 2010 4:02 am    Post subject: Reply with quote

Here I added screenshots of how it looks.
I uv-mapped them in poly mode.
If I uv map them in subd mode, then the geometry in uvlayout does not look the same as the original. While at the same time it saves the obj as original, which produces unfitting uvs.
-
Oh god, don't tell me the images are too big.
Back to top
View user's profile Send private message
headus
Site Admin


Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Feb 01, 2010 5:00 pm    Post subject: Reply with quote

If that's a "before and after" shot of smoothing in Max, then I'd say the problem was with Max, not UVLayout. Does it do the same thing if you use Max's tool to create UVs?

Phil
Back to top
View user's profile Send private message Send e-mail Visit poster's website
johanz128



Posts: 9
Joined: 30 Jan 2010

PostPosted: Mon Feb 01, 2010 5:03 pm    Post subject: Reply with quote

Yes it does that even if I map it in max. That's why I was interested in this tool, maybe it could have done something Sad
If I import my obj as SubD into uvlayout, is there a way to get exported model the way it is in uvlayout? Because if I save the new uvs, geometry does not change. But I guess it can't be done/
Back to top
View user's profile Send private message
headus
Site Admin


Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Feb 01, 2010 5:14 pm    Post subject: Reply with quote

Yeah, I dont think UVLayout can help in this case. It looks like Max is doing something odd on the UV seams when its smoothing that mesh; maybe there's some options you can change in the Max to fix that?

Phil
Back to top
View user's profile Send private message Send e-mail Visit poster's website
johanz128



Posts: 9
Joined: 30 Jan 2010

PostPosted: Tue Feb 02, 2010 6:26 am    Post subject: Reply with quote

On a bit unrelated note, how do I select edge loop(the yellow line)?
I read all the shortcut pdf and didn't find how to.
Back to top
View user's profile Send private message
headus
Site Admin


Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Tue Feb 02, 2010 6:03 pm    Post subject: Reply with quote

You cant select the yellow cut line ... its just an indicator of where the polys get cut when you detach the shell with "Enter".

Phil
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group