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headus 3D scans

Very basic question - 3ds max

 
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iwantfatty



Posts: 1
Joined: 15 Oct 2008

PostPosted: Wed Oct 15, 2008 9:44 am    Post subject: Very basic question - 3ds max Reply with quote

Hi I came across this tool as it was mentioned in a book to make unwrapping a lot easier. However the book is very light on detail when it comes to using the UV's you have created using this program in max. As you might have guessed I am very new to max. I have modelled half a character in max(so it can be mirrored) I then exported the half model as an wavefront object and opened it in UVlayout. Now that all the flattening is done I am not sure how to use all this stuff back in max...
The only thing I thought I could do was apply a unwrapUVW modifier to the model and select 'load' and then bring back the saved wavefront object, but this doesn't work. sorry for such a basic question, hope you can help
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headus
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Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Oct 15, 2008 5:44 pm    Post subject: Reply with quote

Sorry, I know nothing about Max, but you might want to take a look at the plugin ...

http://www.headus.com/phpbb/viewtopic.php?t=402

It handles the transfer of objects between UVLayout and Max for you.

Phil
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