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headus 3D scans

How to change/frame camera orbit location?

 
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gameboy



Posts: 3
Joined: 22 Apr 2008

PostPosted: Wed Apr 23, 2008 5:33 am    Post subject: How to change/frame camera orbit location? Reply with quote

Is there a way to change the point about which a model (or the camera) rotates in 3D view?

For instance, suppose I would like to select some edges for cutting located at the end of a character's finger. It would be nice if I could select an edge, and then hit a key to frame that edge in the 3D window and make the camera now rotate about that edge (its midpoint or one of its endpoints) instead of the default center of the entire body's geometry. Additionally, a way to do the same for the last selected edge endpoint would make it easier to chain together long edge selections across complex geometry. Cool

Is this functionality currently built into UVLayout? If not, do you have any plans to add this feature? It really speeds up the workflow. (While you're at it, could you possibly add support for 3dconnexion's peripherals? They also really speed workflow Mr. Green ).
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Lewi



Posts: 61
Joined: 14 Jul 2006

PostPosted: Thu Apr 24, 2008 7:36 am    Post subject: Reply with quote

Hi, to change the focus point of the view rotation to a specific part of the model just place the mouse pointer over the part and press the " Home " key. You can do the same for a shell by pressing the " End " key instead.
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gameboy



Posts: 3
Joined: 22 Apr 2008

PostPosted: Thu Apr 24, 2008 12:44 pm    Post subject: Reply with quote

Thanks for the info, Lewi.

Since this is an operation I would like to use a lot, it would be nice if I could remap this operation to a different key, as I find the END key and NUMPAD 5 keys a bit of a stretch with my left hand (my right hand operates the mouse).
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