 |
headus 3D tools / 3D scans Support Forums
|
 |
View previous topic :: View next topic |
Author |
Message |
McHannemann
Posts: 6
Joined: 23 May 2006
|
Posted: Fri Sep 14, 2007 7:18 am Post subject: Object skips to load with "Too many shells" error |
|
|
Hi Headus Team,
I created a tree with loads of leafs and wanted to stack these 3 types of leafes and texture them, but I can't load the tree for texturing it always skips to load with "Too many shells" error, how can I send you the file? it is 1.3 mb packed...
Thor |
|
Back to top |
|
 |
headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
|
Posted: Fri Sep 14, 2007 7:30 pm Post subject: |
|
|
Yeah, sorry about that, if UVLayout sees more than 2000 separate shells in the OBJ, it gives that error and aborts the load. The thinking behind that is that its probably an error if theres that many shells (ie unwelded UVs).
I'll have a look at making that upper limit a preference setting, or maybe pop up a "Keep Going" button if it hits 2000 shells. In the meantime, if you can, feed your model into UVLayout in smaller chunks.
Phil |
|
Back to top |
|
 |
McHannemann
Posts: 6
Joined: 23 May 2006
|
Posted: Sat Sep 15, 2007 12:32 am Post subject: |
|
|
thnx Phil I do that Thor |
|
Back to top |
|
 |
headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
|
|
Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|