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highlander_72
Posts: 41
Joined: 23 May 2007
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Posted: Fri Aug 17, 2007 10:57 am Post subject: CGTalk HMC 10 Tiger |
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Hi guys,
I am creating this beasty for the "Cgtalk HMC10: Animals in Motion" and thought you might be interested in taking a look at it. I sure am interested in your opinions and perhaps further advice and comments on the unwrap.
Lets hear it from you guys!
PS: Thanks again for an increasingly awesome tool, Phil.
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79299 Time(s) |

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219.98 KB |
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79299 Time(s) |

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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Fri Aug 17, 2007 7:12 pm Post subject: |
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Looking good! By the way, if you want those UVs to be perfectly symmetrical, you can use the Symmetry Find tool even on an existing layout. Have a look at the videos in the "Advanced Tools" section of uvlayout.com/videos. The second one I think shows you how to apply it to already flattened meshes.
Phil
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highlander_72
Posts: 41
Joined: 23 May 2007
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Posted: Sat Aug 18, 2007 6:11 am Post subject: |
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Thanks, Phil!
Yeah, I watched both vid's after I had flattened almost half of the mesh and was able to successfully apply a lot of the info. Many thanks for the vids as well!
However, I ran into weird issues were the symmetry would not work on isolated polys (dark yellowish coloring) spread out randomly over or close to parts of the outer edges, although the mesh is completely symmetrical. So I had to disconnect those parts and flatten them speparately. It all worked out nicely though, so no big deal. Any ideas or suggestions what could be the issue?
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Sun Aug 19, 2007 6:01 pm Post subject: |
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"... (dark yellowish coloring) spread out randomly over or close to parts of the outer edges, although the mesh is completely symmetrical. "
Yes, the yellow polys usually indicate a point of difference between the two halves. It could be a triangulation difference, similar to the one seen in this posting ...
http://www.headus.com/phpbb/viewtopic.php?t=410
Phil
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highlander_72
Posts: 41
Joined: 23 May 2007
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Posted: Mon Aug 20, 2007 9:35 am Post subject: |
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I'll look into that.
Thanks, Phil!
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moochie
Posts: 105
Joined: 13 Jul 2006
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Posted: Mon Aug 20, 2007 10:09 am Post subject: |
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Cool. Good luck in the competition. That map looks ideal for some seamless texturing. Maybe put a couple of extra darts in the tip of the tail, unless it'll be hidden by a few separate tufts of hair parented on the end.
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highlander_72
Posts: 41
Joined: 23 May 2007
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Posted: Tue Aug 21, 2007 9:16 am Post subject: |
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Thanks a lot, moochie!
What do you mean by "darts"? One-edge cuts?
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moochie
Posts: 105
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Posted: Tue Aug 21, 2007 3:32 pm Post subject: |
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I think it's a tailoring term .. it means cutting one or more slits into a mesh from the edge. Allows compressed or stretched polys to resize. The red on the tail tip indicates compressed polys, so cutting the single dart that's already there even deeper might be a problem, because the polys want to expand (they'll overlap). Just work out where the tension is, and experiment with a few small cuts to lessen the red.
Normally a small amount of red isn't a problem, but you really want sharp hairs on the tail tip to make your animation zing.
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highlander_72
Posts: 41
Joined: 23 May 2007
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Posted: Wed Aug 22, 2007 8:24 am Post subject: |
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Many thanks again, moochie.
I already followed your advice and reduced the red on the tail with a dart there. One and some additonal flattening were enough to do the job.
Cheers!
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scarabrae
Posts: 20
Joined: 10 Aug 2007
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Posted: Mon Aug 27, 2007 2:28 pm Post subject: |
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Not wanting to sound like a real weirdo...but this unwrap looks real good, almost an art in itself.
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highlander_72
Posts: 41
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Posted: Sat Sep 01, 2007 9:24 pm Post subject: |
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lol
Thanks, scarabrae!
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highlander_72
Posts: 41
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Posted: Mon Sep 17, 2007 11:28 am Post subject: |
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Hello again guys,
the challenge is done and in case you are interested check out the final entries on CGTalk for voting. As I put this here, the voting thread is not yet up, so I cant link you there, but I am sure y'all can find yer way to the site and appropriate forum blind-folded.
Cheers!
PS: To insert some unpaid endorsement here:
"I could'nt have done the layout as speedily as I did without Phil's awesome tool here. Great work on Phil's part!"
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Mon Sep 17, 2007 7:35 pm Post subject: |
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Found your final tiger renders at cgtalk ... they wowed me! Those action poses really make a difference to the interest of the image; I'll have to keep that in mind when doing graphics for uvlayout.com.
Phil
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highlander_72
Posts: 41
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Posted: Tue Oct 02, 2007 11:52 am Post subject: |
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Thanks for the comment, Phil!
Would you like me to upload some of the final images here?
I wasnt sure if that was appropriate or not, since I didnt want to distract from the purpose of this forum.
Btw, the tiger is not done with yet. I still plan to fully texture him and apply a complete fur coat, but that will have to wait a little while due to other work.
Cheers!
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Tue Oct 02, 2007 8:31 pm Post subject: |
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"Would you like me to upload some of the final images here? "
Go for it! I'm sure I'm not the only one really appreciating your pics of the UVs themselves, because thats what UVLayout is all about after all, but final renders help to liven up the postings as well :-)
Phil
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