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moochie
Posts: 105
Joined: 13 Jul 2006
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Posted: Thu Mar 08, 2007 1:07 pm Post subject: 'Home' View Oddness |
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Hmm .. not had this happen before. I'm running 1.17 (on a dongle, but it did this when using the trial too). Hit home when the cursor is on a piece of mesh, and the view resizes as you'd expect. Hit home away from the mesh, either inside the 0,0 - 1,1 box, or outside (with this particular model) and the picture shows what happens. All pieces are dropped. I've got quite a few active pins on different parts of the mesh. I've tried saving a uvl with the view enlarged, but it opens the same. Layout is not reporting any mesh issues when the model is loaded. I've rebooted and cleared my Temp folders. The obj size is small in relative terms, but no different from others I've mapped. There are no other strange happenings to report. Other models are not affected like this. It's not stopping me from working .. just an interesting glitch. |
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Thu Mar 08, 2007 11:34 pm Post subject: |
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Yes, very interesting! If you can, email me the UVL and I'll take a look.
Phil |
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moochie
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Posted: Fri Mar 09, 2007 5:16 pm Post subject: |
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E-mail sent with link to zipped uvl. |
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headus Site Admin

Posts: 2902
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Posted: Sat Mar 10, 2007 8:19 am Post subject: |
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Thanks! Email received ... will take a look at it when I get back to the office in a few days.
Phil |
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moochie
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Posted: Sun Mar 11, 2007 6:42 am Post subject: |
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Just an update: saving the obj restored the proper view. But when the obj was worked on and saved as a uvl, the oddness returned. Hope it's just a quirk of this particular mesh and won't cause you any extra work. |
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moochie
Posts: 105
Joined: 13 Jul 2006
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Posted: Sun Mar 18, 2007 4:10 am Post subject: |
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Another update .. this behaviour has shown up with other models. It appears to be a fault in the uvl saving method. Here's an obj, mapped, loaded into Layout. Hitting U gives the view I'd expect. |
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moochie
Posts: 105
Joined: 13 Jul 2006
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Posted: Sun Mar 18, 2007 4:11 am Post subject: |
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Saved the model as a uvl without making a single adjustment to model in Layout. On opening the uvl, this is what I get when hitting U. |
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headus Site Admin

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Posted: Sun Mar 18, 2007 5:07 pm Post subject: |
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Sorry! I'll take a look at it today.
Phil |
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headus Site Admin

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Posted: Sun Mar 18, 2007 6:09 pm Post subject: |
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Thanks for sending that UVl file, it really helped! The bug was caused by the high number of UV shells. Anyway, its now been fixed, and you'll get that next time I do an update. It might be later this week ...
Phil |
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moochie
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Posted: Mon Mar 19, 2007 1:19 am Post subject: |
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Cool!  |
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headus Site Admin

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Location: Perth, Australia
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moochie
Posts: 105
Joined: 13 Jul 2006
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Posted: Fri Mar 30, 2007 3:30 pm Post subject: |
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Thanks .. that fixed it. Seems to have changed the 'Home' zoom effect in the process, though. Mouse over a shell in 'U' and hit 'Home' and, for smaller pieces, the view centres on the bounding box as previously. On larger shells, the view zooms in really close.
I was wondering .. would it be hard to incorporate a 'Google Map' style effect, using the home key? First hit on 'home' zooms in so that the selected shell's bounding box is framed in the window. Subsequent presses of 'home' take you closer in incremental stages, centred on the polygon beneath your cursor. That would avoid RMB and CMB adjustments to centre and zoom. Just a thought .. no biggie. |
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headus Site Admin

Posts: 2902
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Posted: Fri Mar 30, 2007 6:57 pm Post subject: |
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Ahhh, you found one of the new things I wasn't going to document til the next release. Home now focuses/zooms onto the selected poly in all 3 views ... previously it did that in the Ed and 3D views, but not the UV view. Ctrl-Home will zoom onto the selected shell bounding box. Actually I was thinking of changing that second one to "End" instead of Ctrl-Home ... easier to type.
Phil |
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