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Mastering UVLayout : Comprehensive Tips and Tricks from the Author
The Core Mechanic
Knowing whats going on behind the GUI can only help. Rubber ball demo.
- seams vs distortion
Setting Up UVLayout
- ping main gui for position and 3D window size
- floating panels, how to pin
- preference for restore GUI panels
- other preferences
- select LMB pick style
- select Auto Save
- Load file, remembered folders,
- also Dir button under Windows
- explain kbstate ... shows hotkeys being used.
- not so much for live, but when you look back at the recording.
Cutting
There's more than one way to skin a cat (apologies to cat lovers). It doesn't have to be perfect first time. Cut, flatten, see how it goes, then adjust seams by detaching and welding.
- turn on D drag mode
- Chassis sample, segment threshold
- couch, G key, facing, and other rectangle selects.
- plyedit preview for polygon select
Flattening
- difference between F, Space-F, Shift-F, B, and Run All in optimize
- here look at slow smooth optimize preference
- also look at defining F1 for Run All / Edit -> Settings
Welding
- often easier in 3D view,
- LMB select in uv view, then home/. in 3d view to locate
- use M, or Shift-M
- look at Segment Fast Weld option
Kinks
What they are, why the occur, how to get rid of them.
- Ctrl-Shift MMB drag
- Shift MMB drag
- Shift B
Geometry to UVs
The relationship between the flattened shapes and UV coordinates, and how that impacts on other tools such as scaling and packing.
- so don't scale shells up and down to fit UV square, move square around to fit shapes.
- this maintains texture density across the loaded object,
- also across all assets but fixing the UV scale.
- so use auto fit, or probably pack.
- having said that, there are tools for varying the scale, hand example.
Green Balance
Where you need to use it. plugins
- select already flattened, click green balance
- select rest, rescale U & V
Advanced Packing
continue with leon and cube file
- pack selected only
- pack quality
- turn on coverage %
- rotate with 0, whats that?
- try wrapping
Subdivision Surfaces
Why they need special handling.
Obscure Tools
Niche usage, but handy to keep in mind.
- Reshape (eg Phileroo),
- Camera scaling
- probably in combination with render repaint
Easter Eggs & Under Development
F9, UV Sets
Pattern Making
Costume. Tip: Use Segment tool.
- load edit01.uvl
- triangles better than quads, less ambiguity
- use segment with 0 degree
- set scale to size of paper/material
- if not square, make b/w mask image
- pack with no resize and mask on
- folder aluminium face test