Support:DigitalArtLIVE
From Headus Docs
[edit] Preload leon obj into CySlice
[edit] 36925890
[edit] Skype
jill@headus.com.au M77*
[edit] Webinar
Mastering UVLayout : Comprehensive Tips and Tricks from the Author
Show overview
[edit] The Core Mechanic
I'll be saying "Flattening" a lot, so here's a quick look at what I mean by that exactly.
Knowing whats going on behind the GUI can only help. Rubber ball demo.
- explain heat map, red compression (texture stretched), blue tension (texture squashed)
- seams vs distortion
[edit] Setting Up UVLayout
- ping main gui for position and 3D window size
- floating panels, how to pin
- preference for restore GUI panels
- other preferences
- select Edit LMB pick style
- select Save Auto Save
- Load file, remembered folders,
- also Dir button under Windows
- explain kbstate ... shows hotkeys being used.
- not so much for live, but when you look back at the recording.
[edit] Cutting
There's more than one way to skin a cat (apologies to cat lovers).
It doesn't have to be perfect first time. Its a process of discovery ... you can try out different schemes. Cut, flatten, see how it goes, then adjust seams by detaching and welding.
Even if the plan is for a single piece "pelt" layout, better to cut and flatten many pieces, optimize them for minimum distortion, then join them back up again.
If you're really happy with how a piece is looking, then just use B key over join, not general optimize.
- turn on D drag mode
killeroo example, legs separate or joined etc HERE preview uvsets There is no one perfect solution. Even for the one object, there can be UVs for diffuse color mapping, normal maps, lightfield maps, particle (hair) seeding.
- Chassis sample, segment threshold
- couch, G key, facing, and other rectangle selects.
- plyedit preview for polygon select
[edit] Flattening
- difference between F, Space-F, Shift-F, B, and Run All in optimize
- plus Live editing
- here look at slow smooth optimize preference
- also look at defining F1 for Run All / Edit -> Settings
[edit] Welding
- often easier in 3D view,
- LMB select in uv view, then home/. in 3d view to locate
- use M, or Shift-M
- green select and move and rotate before weld
- look at Segment Fast Weld option
[edit] Kinks
What they are, why the occur, how to get rid of them.
- Ctrl-Shift MMB drag
- Shift MMB drag
- Shift B
Internal kink
- can check with Optimize Overlap detection
- use 4 to shrink a bit, and then B brush
- turn on display4/5
[edit] Geometry to UVs
The relationship between the flattened shapes and UV coordinates, and how that impacts on other tools such as scaling and packing.
- so don't scale shells up and down to fit UV square, move square around to fit shapes.
- this maintains texture density across the loaded object,
- also across all assets but fixing the UV scale.
- so use auto fit, or probably pack.
- having said that, there are tools for varying the scale, hand example.
[edit] Green Balance
Where you need to use it. plugins
- select already flattened, click green balance
- select rest, rescale U & V
[edit] Advanced Packing
continue with leon and cube file
- pack selected only
- pack quality
- turn on coverage %
- rotate with 0, whats that?
- try wrapping
[edit] Subdivision Surfaces
Why they need special handling.
[edit] Obscure Tools
Niche usage, but handy to keep in mind.
- Camera scaling
- probably in combination with render repaint
- Reshape (eg Phileroo),
[edit] Easter Eggs
F8, F9, UV Sets?
[edit] Pattern Making
Costume. Tip: Use Segment tool.
- load edit01.uvl
- triangles better than quads, less ambiguity
- use segment with 0 degree
- set scale to size of paper/material
- if not square, make b/w mask image
- pack with no resize and mask on
- folded aluminium face test
Harry sculpture