Support:DigitalArtLIVE
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== Pattern Making == | == Pattern Making == | ||
- | Costume. (see {{fig}}). Tip: Use Segment tool. | + | |
+ | Costume. (see {{fig}}). Tip: Use Segment tool. | ||
: load edit01.uvl | : load edit01.uvl |
Revision as of 07:53, 5 April 2018
Webinar
Mastering UVLayout : Comprehensive Tips and Tricks from the Author
The Core Mechanic
Knowing whats going on behind the GUI can only help. Rubber ball demo.
Cutting
There's more than one way to skin a cat (apologies to cat lovers). It doesn't have to be perfect first time. Cut, flatten, see how it goes, then adjust seams by detaching and welding.
- couch, G key, facing, and other rectangle selects.
- enable poly select?
Geometry to UVs
The relationship between the flattened shapes and UV coordinates, and how that impacts on other tools such as scaling and packing.
Kinks
What they are, why the occur, how to get rid of them.
- Ctrl-Shift MMB drag
- Shift MMB drag
- Shift B
- Edit -> Settings -> F1 / Run For
Green Balance
Where you need to use it. plugins
- select already flattened, click green balance
- select rest, rescale U & V
Advanced Packing
continue with leon and cube file
- pack selected only
- pack quality
- turn on coverage %
- rotate with 0, whats that?
- try wrapping
Subdivision Surfaces
Why they need special handling.
Obscure Tools
Niche usage, but handy to keep in mind. Reshape (eg Phileroo), Camera scaling.
Pattern Making
Costume. (see Fig 2). Tip: Use Segment tool.
- load edit01.uvl
- triangles better than quads, less ambiguity
- use segment with 0 degree
- set scale to size of paper/material
- if not square, make b/w mask image
- pack with no resize and mask on
Easter Eggs & Under Development
Shift-J, F9, UV Sets