Support:DigitalArtLIVE

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Where you need to use it. Where you need to use it.
-; Advanced Packing : Eg wrapping+: select already flattened, click green balance
 +: select rest, rescale U & V
-; Subdivision Surfaces : Why they need special handling.+== Advanced Packing ==
 + Eg wrapping
-; Obscure Tools : Niche usage, but handy to keep in mind. Reshape (eg Phileroo), Camera scaling.+== Subdivision Surfaces ==
 + Why they need special handling.
-; Pattern Making : Costume. (see {{fig}}). Tip: Use Segment tool.+== Obscure Tools ==
 + Niche usage, but handy to keep in mind. Reshape (eg Phileroo), Camera scaling.
-; Easter Eggs & Under Development: Shift-J, F9, UV Sets+== Pattern Making ==
 + Costume. (see {{fig}}). Tip: Use Segment tool.
 + 
 +== Easter Eggs & Under Development ==
 + Shift-J, F9, UV Sets

Revision as of 04:50, 5 April 2018

Contents

Webinar

Mastering UVLayout : Comprehensive Tips and Tricks from the Author

Fig 1. Design
Fig 1. Design
Fig 2. Reality
Fig 2. Reality
The Core Mechanic 
Knowing whats going on behind the GUI can only help. Rubber toy demo.
Cutting 
There's more than one way to skin a cat (apologies to cat lovers). It doesn't have to be perfect first time. Cut, flatten, see how it goes, then adjust seams by detaching and welding.
Geometry to UVs 
The relationship between the flattened shapes and UV coordinates, and how that impacts on other tools such as scaling and packing.

Kinks

What they are, why the occur, how to get rid of them.

Ctrl-Shift MMB drag
Shift MMB drag
Shift B
Edit -> Settings -> F1 / Run For

Green Balance

Where you need to use it.

select already flattened, click green balance
select rest, rescale U & V

Advanced Packing

Eg wrapping

Subdivision Surfaces

Why they need special handling.

Obscure Tools

Niche usage, but handy to keep in mind. Reshape (eg Phileroo), Camera scaling.

Pattern Making

Costume. (see Fig 2). Tip: Use Segment tool.

Easter Eggs & Under Development

Shift-J, F9, UV Sets