Support:DigitalArtLIVE
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{{img|Dino1.jpg|Design}} {{img|Dino2.jpg|Reality}} | {{img|Dino1.jpg|Design}} {{img|Dino2.jpg|Reality}} | ||
- | ; The core mechanic : Knowing whats going on behind the scenes can only help. Rubber toy demo. | + | ; The Core Mechanic : Knowing whats going on behind the scenes can only help. Rubber toy demo. |
; Cutting : There's more than one way to skin a cat (apologies to cat lovers). | ; Cutting : There's more than one way to skin a cat (apologies to cat lovers). | ||
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; Subdivision Surfaces : Why they need special handling. | ; Subdivision Surfaces : Why they need special handling. | ||
- | ; Reshape tool : Obscure, but handy for extreme morph targets. Phileroo demo. | + | ; Reshape Tool : Obscure, but handy for extreme morph targets. Phileroo demo. |
; Pattern Making : Costume. (see {{fig}}). Tip: Use Segment tool. | ; Pattern Making : Costume. (see {{fig}}). Tip: Use Segment tool. | ||
; Easter Eggs & Under Development: Shift-J, F9, UV Sets | ; Easter Eggs & Under Development: Shift-J, F9, UV Sets |
Revision as of 06:09, 12 March 2018
Webinar
Mastering UVLayout : Comprehensive Tips and Tricks from the Author
- The Core Mechanic
- Knowing whats going on behind the scenes can only help. Rubber toy demo.
- Cutting
- There's more than one way to skin a cat (apologies to cat lovers).
- Geometry to UVs
- The relationship between the flattened shapes and UV coordinates, and how that impacts on other tools such as scaling and packing.
- Kinks
- What they are, why the occur, how to get rid of them.
- Green Balance
- Where you need to use it.
- Advanced Packing
- Eg wrapping
- Subdivision Surfaces
- Why they need special handling.
- Reshape Tool
- Obscure, but handy for extreme morph targets. Phileroo demo.
- Pattern Making
- Costume. (see Fig 2). Tip: Use Segment tool.
- Easter Eggs & Under Development
- Shift-J, F9, UV Sets