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- difference between F, Space-F, and Run All in optimize - difference between F, Space-F, and Run All in optimize
- here look at slow smooth optimize preference - here look at slow smooth optimize preference
 +
 +== Kinks ==
 +
 +What they are, why the occur, how to get rid of them.
 +: Ctrl-Shift MMB drag
 +: Shift MMB drag
 +: Shift B
 +
 +: Edit -> Settings -> F1 / Run For
== Welding == == Welding ==
Line 50: Line 59:
: ie, don't normally scale the shells up and down to fill the UV square, but change size of square to fit geometry. That way, true scale of flattened geometry is maintained, which important when combining with other geometry. : ie, don't normally scale the shells up and down to fill the UV square, but change size of square to fit geometry. That way, true scale of flattened geometry is maintained, which important when combining with other geometry.
-== Kinks == 
- 
-What they are, why the occur, how to get rid of them.  
-: Ctrl-Shift MMB drag 
-: Shift MMB drag 
-: Shift B 
- 
-: Edit -> Settings -> F1 / Run For 
== Green Balance == == Green Balance ==

Revision as of 02:11, 7 April 2018

Webinar

Mastering UVLayout : Comprehensive Tips and Tricks from the Author

The Core Mechanic

Knowing whats going on behind the GUI can only help. Rubber ball demo.

seams vs distortion

Setting Up UVLayout

explain kbstate ... shows hotkeys being used.
not so much for live, but when you look back at the recording.
floating panels, how to pin
defining F1 key for optimize all
look at Slow Smooth Optimize in prefs
check other pref settings that might be important

Cutting

There's more than one way to skin a cat (apologies to cat lovers). It doesn't have to be perfect first time. Cut, flatten, see how it goes, then adjust seams by detaching and welding.

turn on D drag mode
Chassis sample, segment threshold
couch, G key, facing, and other rectangle selects.
enable poly select? plyedit preview

Flattening

- difference between F, Space-F, and Run All in optimize - here look at slow smooth optimize preference

Kinks

What they are, why the occur, how to get rid of them.

Ctrl-Shift MMB drag
Shift MMB drag
Shift B
Edit -> Settings -> F1 / Run For

Welding

often easier in 3D view,
look at H-H, and H-U
use M, or Shift-M
look at Segment Fast Weld option

Geometry to UVs

The relationship between the flattened shapes and UV coordinates, and how that impacts on other tools such as scaling and packing.

ie, don't normally scale the shells up and down to fill the UV square, but change size of square to fit geometry. That way, true scale of flattened geometry is maintained, which important when combining with other geometry.


Green Balance

Where you need to use it. plugins

select already flattened, click green balance
select rest, rescale U & V

Advanced Packing

continue with leon and cube file

pack selected only
pack quality
turn on coverage %
rotate with 0, whats that?
try wrapping

Subdivision Surfaces

Why they need special handling.

Obscure Tools

Niche usage, but handy to keep in mind.

Reshape (eg Phileroo),
Camera scaling.

Easter Eggs & Under Development

F9, UV Sets

Pattern Making

Costume. Tip: Use Segment tool.

load edit01.uvl
triangles better than quads, less ambiguity
use segment with 0 degree
set scale to size of paper/material
if not square, make b/w mask image
pack with no resize and mask on