Support:DigitalArtLIVE
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{{img|Dino1.jpg|Design}} {{img|Dino2.jpg|Reality}} | {{img|Dino1.jpg|Design}} {{img|Dino2.jpg|Reality}} | ||
- | ; The Core Mechanic : Knowing whats going on behind the scenes can only help. Rubber toy demo. | + | ; The Core Mechanic : Knowing whats going on behind the GUI can only help. Rubber toy demo. |
; Cutting : There's more than one way to skin a cat (apologies to cat lovers). It doesn't have to be perfect first time. Cut, flatten, see how it goes, then adjust seams by detaching and welding. | ; Cutting : There's more than one way to skin a cat (apologies to cat lovers). It doesn't have to be perfect first time. Cut, flatten, see how it goes, then adjust seams by detaching and welding. |
Revision as of 06:18, 12 March 2018
Webinar
Mastering UVLayout : Comprehensive Tips and Tricks from the Author
- The Core Mechanic
- Knowing whats going on behind the GUI can only help. Rubber toy demo.
- Cutting
- There's more than one way to skin a cat (apologies to cat lovers). It doesn't have to be perfect first time. Cut, flatten, see how it goes, then adjust seams by detaching and welding.
- Geometry to UVs
- The relationship between the flattened shapes and UV coordinates, and how that impacts on other tools such as scaling and packing.
- Kinks
- What they are, why the occur, how to get rid of them.
- Green Balance
- Where you need to use it.
- Advanced Packing
- Eg wrapping
- Subdivision Surfaces
- Why they need special handling.
- Obscure Tools
- Niche usage, but handy to keep in mind. Reshape (eg Phileroo), Camera scaling.
- Pattern Making
- Costume. (see Fig 2). Tip: Use Segment tool.
- Easter Eggs & Under Development
- Shift-J, F9, UV Sets