Support:DigitalArtLIVE
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; Cutting : There's more than one way to skin a cat (apologies to cat lovers). | ; Cutting : There's more than one way to skin a cat (apologies to cat lovers). | ||
- | ; Geometry to UVs : The relationship between the flattened shapes and UV coordinates. | + | ; Geometry to UVs : The relationship between the flattened shapes and UV coordinates, and how that impacts on other tools such as scaling and packing. |
; Kinks : What they are, why the occur, how to get rid of them. | ; Kinks : What they are, why the occur, how to get rid of them. |
Revision as of 06:05, 12 March 2018
Webinar
Mastering UVLayout : Comprehensive Tips and Tricks from the Author
- The core mechanic
- Knowing whats going on behind the scenes can only help. Rubber toy demo.
- Cutting
- There's more than one way to skin a cat (apologies to cat lovers).
- Geometry to UVs
- The relationship between the flattened shapes and UV coordinates, and how that impacts on other tools such as scaling and packing.
- Kinks
- What they are, why the occur, how to get rid of them.
- Green Balance
- Where you need to use it.
- Advanced Packing
- Eg wrapping
- Subdivision Surfaces
- Why they need special handling.
- Pattern Making
- Costume. (see Fig 2). Tip: Use Segment tool.
- Easter Eggs & Under Development
- Shift-J, F9, UV Sets