Support:DigitalArtLIVE
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; Geometry to UVs : The relationship between the flattened shapes and UV coordinates. | ; Geometry to UVs : The relationship between the flattened shapes and UV coordinates. | ||
+ | |||
+ | ; Kinks : What they are, why the occur, how to get rid of them. | ||
; Green Balance : Where you need to use it. | ; Green Balance : Where you need to use it. | ||
- | ; Packing : Eg wrapping | + | ; Advanced Packing : Eg wrapping |
+ | |||
+ | ; Subdivision Surfaces : Why they need special handling. | ||
; Pattern Making : Costume. (see {{fig}}). | ; Pattern Making : Costume. (see {{fig}}). | ||
; Easter Eggs : Shift-J, F9 | ; Easter Eggs : Shift-J, F9 |
Revision as of 06:00, 12 March 2018
Webinar
Mastering UVLayout : Comprehensive Tips and Tricks from the Author
- The core mechanic
- Knowing whats going on behind the scenes can only help. Rubber toy demo.
- Cutting
- There's more than one way to skin a cat (apologies to cat lovers).
- Geometry to UVs
- The relationship between the flattened shapes and UV coordinates.
- Kinks
- What they are, why the occur, how to get rid of them.
- Green Balance
- Where you need to use it.
- Advanced Packing
- Eg wrapping
- Subdivision Surfaces
- Why they need special handling.
- Pattern Making
- Costume. (see Fig 2).
- Easter Eggs
- Shift-J, F9