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headus 3D scans

packing UDIMs

 
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Sun Nov 23, 2014 2:56 pm    Post subject: packing UDIMs Reply with quote

Hello,

I been testing the packing options for multiple tiles again and I think there's a way to improve it.

If all shells in a UDIM that aren't in a box, were placed into one, it should do a better job of packing them...(the typical array, corners with larger shells and smaller shells inwards).

There could be an option to keep or delete the box after the task has been completed.

Sound like something that could be done?


M
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Nov 23, 2014 5:24 pm    Post subject: Reply with quote

Can you send me a pic, because I dont see how temporarily boxing the loose items will improve the packing. Shells not boxed are packed into the tile just like they would be into a box anyway, so I cant quite see how boxing them is going to improve anything.

Phil
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