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headus 3D scans

UV Unwrap - Camera Clipping Plane

 
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Bembol



Posts: 3
Joined: 28 Jan 2011

PostPosted: Fri Jan 28, 2011 1:39 pm    Post subject: UV Unwrap - Camera Clipping Plane Reply with quote

Hi Phil,

I noticed that whenever I zoom in to my objects - the camera will only allow me to zoom in a certain distance until it starts clipping my geometry out of view. I know Maya does this also in their cameras but there's a near and far clipping plane that can adjust that tolerance.

Thanks in advance!
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Fri Jan 28, 2011 5:17 pm    Post subject: Reply with quote

Use the Home key to focus in on the part of the mesh you're interested in, and then zoom in and out. Or alternatively, use the scroll wheel on your mouse (if you have one) to zoom in. That adjusts the clipping window around that part of the mesh.

Phil
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Bembol



Posts: 3
Joined: 28 Jan 2011

PostPosted: Thu Feb 03, 2011 9:36 pm    Post subject: Reply with quote

Thanks Phil!
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