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dwoje
Posts: 3
Joined: 19 Nov 2008
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Posted: Wed Nov 19, 2008 7:53 pm Post subject: Memory Error |
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Greetings,
Wonder if anyone has experienced a memory error. I get a crash anytime i reach 2 gigs...and before you ask i have 8 gigs. I watch the memory build and build as i unwrap and cut and relax. like clockwork with several different objs. it hits 2 gig and crashes.
ive re-installed
restarted
shut off all other programs.
using windows xp
8 gigs of ram
duel quad core processors.
ive been using for months and have no problems.
thanks for any ideas |
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headus Site Admin
Posts: 2898
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Wed Nov 19, 2008 8:22 pm Post subject: |
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How many polys do your meshes have? I'll do some tests here to see if I can get the same sort of RAM usage you're seeing.
" I watch the memory build and build as i unwrap and cut and relax."
It could be a memory leak. One thing you could try it use the Tmp buttons to save when you see the ram usage getting high, then Load that file back in.
Phil |
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dwoje
Posts: 3
Joined: 19 Nov 2008
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Posted: Thu Nov 20, 2008 11:46 am Post subject: |
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the objs are super simple. i did some more tests and havent found anything new. I did notice the ram would build even if i just pan and rotate around the obj. in Edit or UV mode.
ive been using that work around but it builds to 2 gigs in a matter of min depending on the geo.
it works but its very tedious.
ill try some other stuff today. |
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headus Site Admin
Posts: 2898
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Thu Nov 20, 2008 5:38 pm Post subject: |
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"ram would build even if i just pan and rotate around the obj"
Yikes, I can see that happening here too! It creeps up by about 4k each step, so would take quite a while to get to 2G, but a leak is a leak. I'll have a look at that today ...
Phil |
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dwoje
Posts: 3
Joined: 19 Nov 2008
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Posted: Thu Nov 20, 2008 7:14 pm Post subject: |
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cool, hope youre successful |
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headus Site Admin
Posts: 2898
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Fri Nov 21, 2008 1:34 am Post subject: |
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I was! I can now load a mesh, spin it around until I get bored, and the RAM usage doesn't budge. It wasn't a leak so much as a pattern of frees and allocs that caused fragmentation. The reason why I haven't noticed before is that I do almost all of my work under Linux ... its malloc is a lot smarter than the same function under Windows.
I cant say if it'll fix your problem though ... with normal usage I couldn't see the fragmentation effect adding much more than a couple of Mb to RAM usage, no-where near the 2Gb that you are getting.
Anyway, I hope to be uploading a new version sometime next week, and this fix will be part of that.
Phil |
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