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headus 3D scans

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headus 3D tools
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  Topic: Killeroo SUBD Surface and 2x1 UVs
GeoffRiley

Replies: 3
Views: 15017

PostForum: News   Posted: Fri Jun 07, 2019 5:01 am   Subject: Killeroo SUBD Surface and 2x1 UVs
The current Killeroo downloads are available at http://www.headus.com.au/samples/killeroo/index.html

Hope that helps,
Geoff
  Topic: high res to low?
GeoffRiley

Replies: 2
Views: 2967

PostForum: Questions and Answers   Posted: Sun Jan 27, 2013 2:30 pm   Subject: high res to low?
Hi Matt,

I'm afraid that there isn't any function that will automatically downsample the maps; I never attempted that function on Silo so I'm not exactly sure about it's result, but does it just th ...
  Topic: Move issue
GeoffRiley

Replies: 5
Views: 3684

PostForum: Questions and Answers   Posted: Wed Dec 12, 2012 4:29 pm   Subject: Move issue
Just one thing occurred... Did you restart UVMapper after changing the mouse settings? Just changing the setting doesn't take affect until a restart.
  Topic: Red and Green Cut Lines ?
GeoffRiley

Replies: 7
Views: 7690

PostForum: Questions and Answers   Posted: Sat Dec 01, 2012 7:01 am   Subject: Red and Green Cut Lines ?
Just dropping in to say I've seen this happen too... but I can never find a way to recreate it reliably even starting from, what I think is, the same point: I don't think I've ever had it happen as th ...
  Topic: Deleting a couple of polys.. (solved)
GeoffRiley

Replies: 9
Views: 5534

PostForum: Questions and Answers   Posted: Wed Nov 21, 2012 6:45 am   Subject: Deleting a couple of polys.. (solved)
Once in a while it can possibly be useful - but we don't want too many 'useful little extras' like that coming in really... UVLayout does a truly magnificent job at what it was designed to do and that ...
  Topic: happening in Poser? (solved)
GeoffRiley

Replies: 2
Views: 2738

PostForum: Questions and Answers   Posted: Wed Nov 21, 2012 6:36 am   Subject: happening in Poser? (solved)
Check the direction of your normals. It looks like Poser is showing the backs of your faces. When it does a full render it's not short-cutting and so the backs are being rendered.
  Topic: Deleting a couple of polys.. (solved)
GeoffRiley

Replies: 9
Views: 5534

PostForum: Questions and Answers   Posted: Tue Nov 20, 2012 5:16 am   Subject: Deleting a couple of polys.. (solved)
Doh! Sorry, I completely missed that you were asking if it was possible within UVLayout... I must have been having a particularly dense day. Embarassed
  Topic: Hot Keys..
GeoffRiley

Replies: 5
Views: 4184

PostForum: Questions and Answers   Posted: Sun Nov 18, 2012 3:09 pm   Subject: Hot Keys..
It suddenly occurs to me to ask.... what mode are you in?

You can spin around, that's called orbiting, implies you're in either in 3D or Ed view... if so, middle mouse button without any modifier s ...
  Topic: stack and packing
GeoffRiley

Replies: 4
Views: 3665

PostForum: Questions and Answers   Posted: Sun Nov 18, 2012 2:51 pm   Subject: stack and packing
I can't think what would be the problem then; holding down the space bar and using the middle mouse button 'just works' on both Windows and Linux, I don't see any reason for it not working the same on ...
  Topic: stack and packing
GeoffRiley

Replies: 4
Views: 3665

PostForum: Questions and Answers   Posted: Sun Nov 18, 2012 5:38 am   Subject: stack and packing
First off.. to move a shell, you need to use 'space-MMB' - if you haven't got a middle mouse button, or wheel that clicks as a button, then you use left and right mous buttons together.

A list of a ...
  Topic: Hot Keys..
GeoffRiley

Replies: 5
Views: 4184

PostForum: Questions and Answers   Posted: Sun Nov 18, 2012 5:20 am   Subject: Hot Keys..
I'm confused - you say you can 'pan' using the mouse, but then you go on to say you can't go up and down or side to side, I may be misunderstanding you - but I thought that was panning?

With regard ...
  Topic: Deleting a couple of polys.. (solved)
GeoffRiley

Replies: 9
Views: 5534

PostForum: Questions and Answers   Posted: Sun Nov 18, 2012 5:09 am   Subject: Deleting a couple of polys.. (solved)
It depends on the modelling program - technically it should be simple, delete the polys and delete the associate texture vertices, especially since those appear to be disjointed anyway.

However, so ...
  Topic: Hard Edge UV Suggestion
GeoffRiley

Replies: 8
Views: 7197

PostForum: Questions and Answers   Posted: Sun Nov 18, 2012 5:00 am   Subject: Hard Edge UV Suggestion
The concerning part is that UVLayout was unable to successfully reload something it had saved - that's what I think Phil might like to take a look at.

As for the segment tool - I must admit I've ne ...
  Topic: Hard Edge UV Suggestion
GeoffRiley

Replies: 8
Views: 7197

PostForum: Questions and Answers   Posted: Sat Nov 17, 2012 11:55 am   Subject: Hard Edge UV Suggestion
Ah.. the mesh has 'become' broken after one lot of processing? If you can it may be worth hanging on to a copy of that in case Phil wants to take a look at it to see if he can see what went wrong.
...
  Topic: Hard Edge UV Suggestion
GeoffRiley

Replies: 8
Views: 7197

PostForum: Questions and Answers   Posted: Fri Nov 16, 2012 4:50 am   Subject: Hard Edge UV Suggestion
Cutting out the individual boxes sounds like it would work - especially if you were then able to stack those which were to be textured identically. Effectively to would end up with an almost flat wal ...
 
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