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headus 3D scans

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headus 3D tools
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  Topic: box by polygroup
Chazzi

Replies: 4
Views: 6285

PostForum: Questions and Answers   Posted: Wed Jan 12, 2011 9:37 am   Subject: box by polygroup
Thanks for the tip. I do have lots of polygroups. I will continue using that method until something better comes out. Great job on UVlayout I love the program.

Brian
  Topic: box by polygroup
Chazzi

Replies: 4
Views: 6285

PostForum: Questions and Answers   Posted: Tue Jan 11, 2011 10:50 am   Subject: box by polygroup
yes Uvlayout did a great job at flattening it.
I only wish there was a way to box by polygroups.

for example:
If I modeled every brick of a brickwall and sent the whole thing to uvlayout. I want ...
  Topic: box by polygroup
Chazzi

Replies: 4
Views: 6285

PostForum: Questions and Answers   Posted: Mon Jan 10, 2011 3:08 pm   Subject: box by polygroup
Is there any way to automaically create boxes by polygroups?

I want to organize the way uvlayout packs my shells. So that meshes that are considered one piece stay together in one uv tile. It's a ...
  Topic: Symmetry Mac Uvlayout Pro
Chazzi

Replies: 3
Views: 8125

PostForum: Bug Reports   Posted: Mon Jun 29, 2009 11:38 am   Subject: Symmetry Mac Uvlayout Pro
yes I'm using find symmetry with the menu then selecting a red and then a blue line along the edges that split the model down the middle and then pressing spacebar.

I even tested using Zbrushes Def ...
  Topic: Symmetry Mac Uvlayout Pro
Chazzi

Replies: 3
Views: 8125

PostForum: Bug Reports   Posted: Mon Jun 29, 2009 10:24 am   Subject: Symmetry Mac Uvlayout Pro
We recently purchased UV Layout Pro ,but I can't seem to get Symmetry to work at all on the mac version of UVlayout pro.

I am sure my mesh is the same on both sides. I duplicated deleted/ mirrored ...
 
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