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headus 3D scans

high poly question!

 
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vfx3d



Posts: 1
Joined: 29 Jun 2010

PostPosted: Tue Jun 29, 2010 4:43 pm    Post subject: high poly question! Reply with quote

hey! thank you for the greatest UV tool in the world!
i have problem to unwrapping high poly mesh i attached.
give me some idea to unwrap that!
thank you!
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headus
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Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Fri Jul 02, 2010 12:36 am    Post subject: Reply with quote

I'd maybe start with the G-F hotkey sequence. It selects polys facing the camera, and then you can detach those. Work you way around the object (eg view from front, sides, back) to split the model up, and then flatten those shells. There will be a number of smaller shells left floating, you you can flatten those as well and weld them back into the larger pieces.

Phil
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