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headus 3D scans

Rescale

 
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Thu Feb 25, 2010 2:24 pm    Post subject: Rescale Reply with quote

ok. Is there a way to, or is it possible to rescale without it messing up your packing?

I have been working on a fairly detailed model in sections. I had packed each section of the model so its not a nightmare for anyone texturing. When I merge sections together I just have to rescale the grouped/packed parts, then do a bit of manual packing.

One way to get around this would be, to be able to merge .uvl files! That way the packed boxes would be retained to help organisation. Crazy idea right??

I'm a bit hung over so that might not be the best explaination..
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headus
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Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Feb 25, 2010 5:51 pm    Post subject: Reply with quote

Actually I think I get it right away this time :-)

You have separate UVL files that are sections of a larger mesh. You want to bring the parts together, and if shells are in boxes, they should rescale as a group so that the packing isn't lost. Also I expect some sort of collision detection would be good to make sure that boxes from the different files don't overlap. Does that cover it?

Phil
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Thu Feb 25, 2010 6:57 pm    Post subject: pack it Reply with quote

Yeah you got it.
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