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headus 3D tools / 3D scans Support Forums
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mokosan
Posts: 150
Joined: 03 Apr 2006
Location: NZ
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Posted: Sun Feb 21, 2010 2:08 pm Post subject: Move to weld preview |
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Here's one to chew on.
What if, similar to the way the fast weld or Shift-M works UVL could look at multiple edges and position them for auto welding. There would most likely need to be a preview, and the option to continue with the weld.
Sound do-able?
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mokosan
Posts: 150
Joined: 03 Apr 2006
Location: NZ
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Posted: Sun Feb 21, 2010 5:25 pm Post subject: move and weld update |
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This little video and image shows the type of mesh and how I am approaching this particular task. It's not much fun mate.
Can you think of a good/better way to approach it?
Worth mentioning is that the geometry is not all the same so copying doesnt seem to work in this instance.
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mokosan
Posts: 150
Joined: 03 Apr 2006
Location: NZ
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Posted: Sun Feb 21, 2010 5:30 pm Post subject: geo |
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here a sample of the geo |
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headus Site Admin
Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Sun Feb 21, 2010 6:09 pm Post subject: |
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I'd be tempted myself to replace the geometry. I looks like something has triangulated all N-sided polys into quads ... I don't think UVLayout is doing it. Maybe if you can find the thing that's doing that, and turn it off, your life will be a little easier.
Anyway, if you had cleaner geometry you'd have much better luck with Copy UVs, and probably the welds too, and anything else I write to automate things based on matching topology.
Phil |
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mokosan
Posts: 150
Joined: 03 Apr 2006
Location: NZ
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Posted: Sun Feb 21, 2010 7:39 pm Post subject: shyte |
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Yes. That is some rather bad geometry.
I seem to be testing UVL's ability to unwrap shyte meshes. |
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