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headus 3D scans

Move to weld preview

 
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Sun Feb 21, 2010 2:08 pm    Post subject: Move to weld preview Reply with quote

Here's one to chew on.

What if, similar to the way the fast weld or Shift-M works UVL could look at multiple edges and position them for auto welding. There would most likely need to be a preview, and the option to continue with the weld.


Sound do-able?


M
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Sun Feb 21, 2010 5:25 pm    Post subject: move and weld update Reply with quote

This little video and image shows the type of mesh and how I am approaching this particular task. It's not much fun mate.

Can you think of a good/better way to approach it?

Worth mentioning is that the geometry is not all the same so copying doesnt seem to work in this instance.

M
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mokosan



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Joined: 03 Apr 2006
Location: NZ

PostPosted: Sun Feb 21, 2010 5:30 pm    Post subject: geo Reply with quote

here a sample of the geo
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Feb 21, 2010 6:09 pm    Post subject: Reply with quote

I'd be tempted myself to replace the geometry. I looks like something has triangulated all N-sided polys into quads ... I don't think UVLayout is doing it. Maybe if you can find the thing that's doing that, and turn it off, your life will be a little easier.

Anyway, if you had cleaner geometry you'd have much better luck with Copy UVs, and probably the welds too, and anything else I write to automate things based on matching topology.

Phil
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Sun Feb 21, 2010 7:39 pm    Post subject: shyte Reply with quote

Yes. That is some rather bad geometry.

I seem to be testing UVL's ability to unwrap shyte meshes.
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