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headus 3D scans

flipping shells/faces

 
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Wed Jan 27, 2010 1:22 pm    Post subject: flipping shells/faces Reply with quote

Is there a way to automatically flip shells/faces so they are all the same?

It's a hard task to track down a flipped face amongst all the others.


M
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headus
Site Admin


Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Jan 27, 2010 6:45 pm    Post subject: Reply with quote

Are you getting flipped shells because its imported UV data? If you're doing UVs from scratch, you shouldn't ever get flipped shells unless you explicitly flip them yourself.

To answer the question though, there is no way currently to automatically correct flipped shells. I can add a button somewhere quite easily, I just want to get an idea of where they're coming from in case its a bug you're getting.

Phil
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Wed Jan 27, 2010 7:24 pm    Post subject: flip Reply with quote

Yes most of the time I am reworking other peoples models and they have been loosely mapped out and I am optermizing and packing.

A button would be very handy, I've thought of it for a while now but in this particular job it would be a welcome feature.

Cheers,
M
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headus
Site Admin


Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Jan 28, 2010 12:01 am    Post subject: Reply with quote

OK, I'll see if I can get it into the next release!

Phil
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