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headus 3D tools / 3D scans Support Forums
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mokosan
Posts: 150
Joined: 03 Apr 2006
Location: NZ
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Posted: Mon Jan 11, 2010 6:06 pm Post subject: flipping shells/faces |
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I'm wondering if there is an automatic option for flipping faces/shells.
On detailed models it can take too long to flip them manually (left-right arrows).
Can it be done?
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Mon Jan 11, 2010 7:19 pm Post subject: |
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What do you mean by "automatic"? What determines whether a shell need to be flipped or not?
If you're finding that all of your shells need to be flipped so the texture isn't reversed, then that probably means the normals on your mesh are inside out. If you can flip the surface normals in your modeler *before* sending the mesh to UVLayout, then that'll fix that problem.
Phil |
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mokosan
Posts: 150
Joined: 03 Apr 2006
Location: NZ
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Posted: Tue Jan 12, 2010 1:13 am Post subject: flipped |
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Ah. I mean reversed, when the shell is white. I would like to have all shells the same way.
Is this already a feature?
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