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headus 3D scans

flipping shells/faces

 
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Mon Jan 11, 2010 6:06 pm    Post subject: flipping shells/faces Reply with quote

I'm wondering if there is an automatic option for flipping faces/shells.
On detailed models it can take too long to flip them manually (left-right arrows).

Can it be done?

M
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headus
Site Admin


Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Jan 11, 2010 7:19 pm    Post subject: Reply with quote

What do you mean by "automatic"? What determines whether a shell need to be flipped or not?

If you're finding that all of your shells need to be flipped so the texture isn't reversed, then that probably means the normals on your mesh are inside out. If you can flip the surface normals in your modeler *before* sending the mesh to UVLayout, then that'll fix that problem.

Phil
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Tue Jan 12, 2010 1:13 am    Post subject: flipped Reply with quote

Ah. I mean reversed, when the shell is white. I would like to have all shells the same way.

Is this already a feature?

M
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