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headus 3D scans

Split Panels

 
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dustinbrown



Posts: 77
Joined: 07 Jul 2009
Location: United States

PostPosted: Thu Jan 06, 2011 2:26 pm    Post subject: Split Panels Reply with quote

I'm really digging the new option to split the panels, Phil. Thanks for adding that! Realtime updating in the inactive panel is a bit herky jerky, but it's still extremely useful. And who knows, it could be a driver issue on my end. Anyone else experiencing this?
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headus
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Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Jan 06, 2011 5:22 pm    Post subject: Re: Split Panels Reply with quote

"Realtime updating in the inactive panel is a bit herky jerky"

Check that you have "Update UVs in all Panes" ticked under the Edit Preferences. If you do already, then by "herky jerky" do you mean it doesn't ever update, or only sometimes. Whats your hardware?

Phil
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dustinbrown



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Joined: 07 Jul 2009
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PostPosted: Fri Jan 07, 2011 1:53 pm    Post subject: Reply with quote

Sorry that wasn't a helpful term. It's enabled. I just mean that the update isn't happening smoothly. There's a lot of flickering happening. Here's exactly what I'm doing:

In the left panel I have UV view, in the right I have 3D view and I hit T twice to enable numbered texture. If, for example, I rotate a shell in the UV panel, the numbered texture in the other view doesn't rotate smoothly. It flickers, and there's also some flickering happening directly behind the panels in the main window.

2.66ghz Intel Core Duo
4GB ram
512MB Nvidia GeForce 9600M GT
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headus
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Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Fri Jan 07, 2011 6:30 pm    Post subject: Reply with quote

Thanks, that's a much better description of the problem :)

Actually, when rotating with Space-LMB, the 3D textured view doesn't update until you let go anyway. Is that when you're seeing the flicking (at the end), or is it flicking *during* the rotations? And are you seeing the same thing when moving shells about?

Also, what happens when you use Ctrl-MMB or Shift-MMB to move the UVs around ... in that case the 3D view should be updating as you move the points, but do you get the "herky jerkys" happening then too?

And that's a Windows install, yes, not OS X?

Phil
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dustinbrown



Posts: 77
Joined: 07 Jul 2009
Location: United States

PostPosted: Fri Jan 28, 2011 12:46 pm    Post subject: Reply with quote

I apologize that it's taken me so long to get back to you on this. To make up for it, I recorded a video of what I'm seeing.

http://vimeo.com/19303036
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headus
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Location: Perth, Australia

PostPosted: Fri Feb 04, 2011 1:27 am    Post subject: Reply with quote

Thanks for the video! Looks like a problem with the opengl double buffering ... its flicking back to old graphics that should have been overwritten by the new info.

Is that Vista or Win 7? Now that I think about it, I only did the testing of the new multi-pane thing under XP.

Phil

Update: So I just booted up my Win 7 system and the multi-pane thing seems to work OK here. Is there anything unusual about your setup, like dual-screen maybe? Or look under the nvidia display settings for anything to do with buffering and fiddle with those.
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dustinbrown



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Location: United States

PostPosted: Fri Feb 04, 2011 7:17 am    Post subject: Reply with quote

Windows 7 Pro x64
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