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Austin0783
Posts: 2
Joined: 15 Mar 2010
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Posted: Mon Mar 15, 2010 2:55 pm Post subject: uv layout help |
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Hi I was wondering if someone could help me. First of all I modeled a star trek phaser and I need to start uv mapping it, but I am really confused. I saw the videos on the site here, but I am unsure where to start. Do I need to cut the mesh then just flatten it with uv layout, for it to be uv mapped or is there more to it? What steps do I need to take to have my model uv mapped to be ready to texture, with uv layout?
Thanks for your time. |
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Mon Mar 15, 2010 5:34 pm Post subject: |
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Just load the OBJ into UVLayout, then cut it up into pieces than can be flattened out. The UV seams are where you make the cuts.
These two videos are the ones to watch initially ...
UVLayout-Cutting-Meshes
UVLayout-Basic-Flattening
Phil |
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Austin0783
Posts: 2
Joined: 15 Mar 2010
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Posted: Mon Mar 15, 2010 6:12 pm Post subject: |
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Thank you very much Phil. I understand what I need to do now.
Thanks again
--
Austin |
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