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headus 3D scans

Little trick for combining 2 uv maps in c4d.

 
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JohnJohnson



Posts: 18
Joined: 25 Jun 2009

PostPosted: Thu Jun 25, 2009 12:39 pm    Post subject: Little trick for combining 2 uv maps in c4d. Reply with quote

In C4D open uv mapped model 1 and 2 .(these were OBJ. files)
Select both in object manager and choose FUNCTIONS - CONNECT
Now go to uvview and select all polygons
Lastly choose mapper in UV tools leave all 3 options checked
(preserve orientation-stretch to fit-equalize island size)
SPACING = 0%
Save file as object again
Open in UVlayout,PACK and this is result.
Very minor stretching on 1 piece but we can tweak the technique maybe.



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