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headus 3D scans

how to "undo" cuts after object has been dropped

 
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larrifari



Posts: 3
Joined: 17 Dec 2008

PostPosted: Wed Dec 17, 2008 8:17 am    Post subject: how to "undo" cuts after object has been dropped Reply with quote

Hi,

first of all: this tool is amazing, I have only been using it for a day and I achieved more than I usually do in a week. And its fun to watch.

I sliced my character up and dropped its head into uv space, now I realized I want to remove some cuts instead of just adding new ones. I shift-D'ed it back into the normal cutting-3d-view but cant seem to find any documentation on how to undo any cuts that have already taken place?

Basically I would like to get back to a point where the head is seperate from the mesh but not sliced in any way?

Thanks.
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larrifari



Posts: 3
Joined: 17 Dec 2008

PostPosted: Wed Dec 17, 2008 9:59 am    Post subject: Reply with quote

also as a follow up, how do you center around your selection in a 3d view, like using "f" in Maya - i am orbiting around a weird pivot.

Also where are clipping planes?? I seem to clip and dont know where to chance that
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headus
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Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Dec 17, 2008 3:11 pm    Post subject: Reply with quote

"how to undo any cuts"

Do Shift-D again ... that puts the shell back into its original condition, without any cuts and in the starting position. You could also maybe weld the cuts back up when its flattened ... using C and W on an already flattened shell is perfectly OK, and is usually the quickest way to adjust seams.

"how do you center around your selection in a 3d view,"

The Home key or full stop; that focuses onto the polygon under the mouse pointer. If you use End or comma, that focuses onto the shell. Also, if you use a mouse wheel to zoom, it shifts the focus towards whatever you're pointing at.

You cant change the clipping planes, but if you use Home or End, then you shouldn't ever see them again.

Phil
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larrifari



Posts: 3
Joined: 17 Dec 2008

PostPosted: Thu Dec 18, 2008 3:53 am    Post subject: Reply with quote

thanks. I can only repeat, this tool is amazing. I have been doing uvmapping for many years and this is probably the first time I am enjoying it!

I am trying to read through the G and H menus in the uvview but I cant find a way to actually just move individual uv's myself, is that possible? sometimes having an overlap its so much easier to just move that one point somewhere else rather than slicing and resolving?
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Lewi



Posts: 61
Joined: 14 Jul 2006

PostPosted: Thu Dec 18, 2008 11:04 am    Post subject: Reply with quote

Here ya go. If you check the Hotkey section in the user manual there's quite a few little gems in there that may help if you don't get round to watching the videos.

Ctrl-MMB : move single point
Ctrl-Shift-MMB : move connected points
Shift-MMB : move points in circle
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headus
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Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Dec 18, 2008 7:01 pm    Post subject: Reply with quote

And there's one last way to manually massage UVs ... if you G paint some polys, Space-MMB can be used to move them around. The size of the circle brush determines the fall-off on the boundary of the selected area. Space-LMB rotates and Space-RMB scales too.

You can see it all pretty much covered in these videos at uvlayout.com, under the "Basic" section ...

UVLayout-Tweaking-UVs.mov
UVLayout-Marking-Polys.mov

Phil
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