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headus 3D scans

Someone asked "What price for the final release?"
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headus
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Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Jan 08, 2006 5:51 pm    Post subject: Someone asked "What price for the final release?" Reply with quote

Note: This information is now out of date, but has been retained here as a historical record.

US$250 per ether locked license, US$300 per floating
license (min of 4), and US$350 per USB dongle locked
license (includes the dongle and fedex shipping).

Phil


Last edited by headus on Mon Oct 22, 2007 5:28 pm; edited 1 time in total
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burnttoast



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Joined: 07 Jan 2006

PostPosted: Sun Jan 08, 2006 8:17 pm    Post subject: Reply with quote

Quick question, I am a single developer, but I ahve a desktop as well as a laptop, could I use the same install on the two computers ( I work away from home for my day job but have ample time to work in 3d there.)
Thanks

PS Great looking software BTW
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headus
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PostPosted: Sun Jan 08, 2006 8:55 pm    Post subject: Reply with quote

The $250 license only allows you to run UVLayout on a single
system. If you wanted to run it both on your laptop and desktop
then the $350 dongle license is the way to go ... you get a USB
hardware key (dongle) that would let you run UVLayout on any
system that the dongle is plugged in to.

Phil
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burnttoast



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PostPosted: Mon Jan 09, 2006 6:10 am    Post subject: Reply with quote

OK Cool thanks
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Dodger



Posts: 83
Joined: 14 Jan 2006

PostPosted: Sat Jan 14, 2006 4:57 am    Post subject: Reply with quote

I'm not sure if I should even test this then.
I won't be ble to afford those prices. I'm a private developer. The $450 for Zbrush was the last splurge I could afford, and that's Zbrush.
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headus
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Location: Perth, Australia

PostPosted: Sat Jan 14, 2006 5:04 pm    Post subject: Reply with quote

Yes, we appreciate that for some people $250 is a lot of
money, and you don't seem to get much (ie not many
buttons) for your money. Our goal though is to save you
time, so hopefully you spend less time laying out UVs
using UVLayout that you would with your existing tools.

Maybe in your case the time saving isn't important - you
have to work out your own cost/benefit - but for some people
out there, UVLayout could pay for itself in a week or less.

Phil
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umblefugly



Posts: 55
Joined: 10 Dec 2005
Location: Ohio

PostPosted: Sat Jan 14, 2006 8:23 pm    Post subject: Reply with quote

My wife and I will definately be purchasing this wonderful app. The amount of time it shaves off is unbelievable, we can actually not have to stress about getting a product out in time and get more creations done. Waiting for the final! Very Happy
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Dodger



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PostPosted: Sat Jan 14, 2006 8:32 pm    Post subject: Reply with quote

You don't understand.
I mean, literally, don't have enough money. Won't any time immediately in the future.

Rent in the US is a complete ripoff compared to Perth. My apartment in Portland is considered especially inexpensive, and even with that it's over $500, almsot $600 a month (2br out on the outskirts). Compared to the apartment I used to have down there, which was less than half the cost when I worked out the exchange rate and fortnightly-to-monthly conversion the fully furnished apartment I used to have about five minutes walk from Hay Street (one of those places down on Terrace Rd.) came out about 1/3 the actual cost.

If it comes down to a question between buying this software and paying rent or getting food, I'm sorry but the two minute noodles take priority. I wouldn't ever be able to afford to pay $250 or more for a piece of UVMapping software. If I could, I'd have Deep UV rather than UVMapper Pro.

This is not a command decision, this is an economic restriction, nearly as inevitable as gravity.

Fact is, there are a lot of people who will feel the same way, but a lot of them aren't going to say, 'I'm not sure if I should test this'

A lot of them are going to go grabbing what will end up being the latest copy of 'Headus_UVLayout_FULL_Cracked_KEYGEN.par.rar.zip.tgz.sit' off of Limewire or alt.binaries.multimedia.util, and you better bet it'll fair be there to find, because the price will push it up into the heavily-warezed zone. You know that, don't you? That or it will never catch on enough to be anywhere, because of a cost-prohibitive price.

Sorry if this comes off as harsh sounding, but it really bothers me when any software developer makes something bloody brilliant and then overcharges for it. I mean, ZBrush, with all it does, is less than twice your asking price.

I know that the top end stuff like Max and Lightwave and Maya and Deep UV are priced into the bloody stratosphere, but the fact is, there are other ways, and introducing a product to the market that's not just good at what it does, but cheaper than a day trip to buy, THAT will suffuse you in the market and act like a solid fuel booster rocket to get you blokes into WETA and ILM's short list of 'oh what-have-we-here'.

Perhaps you might consider seperately priced licenses for businesses and individuals, and take the businesses for all they are worth.
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umblefugly



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PostPosted: Sat Jan 14, 2006 9:07 pm    Post subject: Reply with quote

I own 1 high end application and some mid range applications. I have a wife and 2 kids to support. I dont think $250 is alot to ask, and I work outta my own home. From what I gather Phil is a small time Dev just like Steve. Your argument that it will be warezed or such due to cost prohibitiveness is kinda silly bro when ppl wares 5$ applications. If you dont like the price then maybe you should move on and try not to clutter this forum with your personal issues which have nothing whatsoever to do with this application.
Cheers.

(BTW I live in the US as well Dodger)
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headus
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PostPosted: Sat Jan 14, 2006 9:08 pm    Post subject: Reply with quote

Dodger wrote:
... really bothers me when any software developer makes something bloody brilliant and then overcharges for it.

And it really bothers me when I invest a huge amount of time
into developing something, and get flamed for trying to turn some
of that time into a bit of income. If you cant afford UVLayout, use
one of the free unwrapping plugins ... I know there's some for
Maya around.

Quote:
... to get you blokes into WETA and ILM's short list of 'oh what-have-we-here'.

Havent you see our Jan Cinefex ad? Our "3D Scans to Surfaces"
tool CySlice is being used by many high-end vfx and games companies ...

"CySlice's tool for deriving displacement maps from high-resolution
polygonal mesh data is fast and results in maps of a very high
quality. Its resurfacing tools and tools for working with very large
poly meshes are unavailable to us elsewhere. With its support for
Catmull-Clark interpolated UVs throughout the package CySlice
has become an integral part of Weta Digital's subdivision surface
modelling pipeline." Matt Aitken, Preproduction CG Supervisor,
Weta Digital Ltd.

Phil
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headus
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PostPosted: Sat Jan 14, 2006 9:13 pm    Post subject: Reply with quote

umblefugly wrote:
From what I gather Phil is a small time Dev

Yep ... headus is 2 people. Jill runs the business side of things,
and I do all the R&D, of which UVLayout is only a small part.

Phil
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Bobbie25



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Joined: 06 Dec 2005

PostPosted: Sat Jan 14, 2006 9:35 pm    Post subject: ok Reply with quote

I do not post here much
But I love this little prog I have told every one under the sun about it
I am new to modeling and UV mapping
But as for time this little thing save me so much time and i think for
250us is way cheap
Dishing out money for my 3d modling app was not as cheap but to get a mapper that :Is easy to use is priceless!!!!!
I can not Thank Phil enough For makeing something fun easy
and fast to use
By the time I spend days on days making clothing I dont want to spend weeks mapping something with his Tool I can mapp a full 12 part out fit in 5 hr's
Truly Phil I love this tool and will keep telling ppl about it witch I see many have come to post and check it out so I hope all the best for you and this tool I now call my little Baby LMAO
P.S I have other UV mapping Tools that can not stand the ground this one dos
Your new biggest Fan
Bobbie many hugz
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Dodger



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PostPosted: Sat Jan 14, 2006 10:08 pm    Post subject: Reply with quote

headus wrote:
And it really bothers me when I invest a huge amount of time
into developing something, and get flamed for trying to turn some
of that time into a bit of income. If you cant afford UVLayout, use
one of the free unwrapping plugins ... I know there's some for
Maya around.


Not flaming, nor do I in any way think that you shouldn't charge. I do think, however, that it would be a wiser business decision to charge *less*. If you priced it at 2 * the price of UVMapper Pro (which is, I think, $50 now) you'd get the whole hobbyist market, and the market of people who develop for that market, whereas at $350 you'll get some companies and some trust fund babies and some people with higher incomes or expense accounts, and the price will be alienating the common market, which will mean the only people with less money that have a copy are the ones downloading the inevitable crack from usenet.

I also don't think somehting around $200 would be at all unreasonable, if it allowed the user to install it on *any* of his or her machines, using it where and when desired, without any hassle if the network card was changed at some point.

Dongles and single-machine locks are generally a bad idea. They unnecessarily inconvenience the legitimate user, and the only balance is that they delay the warez copy of the software by, say, a week. They are always cracked past, and sometimes even the legit users download a warez crack to dispense with the silly thing. If you don't believe dongle requirements are cracked on a regular basis, explain why there are so many copies of Cakewalk and Lightwave floating around the net. alt.binaries.multimedia.util is generally flooded with them.

I think $350 with a dongle or $250 for a copy that will work only as long as the network card isn't changed out is pricing yourself out of the market. It's certainly going to price you out of mine, unless you do something like retail it through DAZ where I can spend 'not-real' money on it.

I'm not saying you're priced it to unbelievable levels, I'm saying I feel you're priced it to restrictive levels, by about a factor of two, and that I think you should reconsider your pricing strategy.
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Dodger



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PostPosted: Sat Jan 14, 2006 10:16 pm    Post subject: Reply with quote

Actually, tell you what I'll do.

I *will* go ahead and install the beta and evaluate it (the beta llows saving, right?)

*If* I can make $700 off of the stuff I finish the UVs on with it (i have a few things sitting around that are either a pain to map that I've put off, or that I've delayed releasing because I'm not happy with the UVs and there's too many polys to screw around with without looking like I just read from the necronomicon afterwards and getting my mohican back from the hair I've pulled out, plus I just got zbrush for xmas which means I'm sure I can come up with more critters fast thanks to zspheres), then half that amount, the $350, will go to a dongle copy.

If not, then the cost isn't justified, nd besides, I won't have the cost.
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headus
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PostPosted: Sun Jan 15, 2006 12:22 am    Post subject: Reply with quote

Dodger wrote:
I'm not saying you're priced it to unbelievable levels, I'm saying I feel you're priced it to restrictive levels, by about a factor of two, and that I think you should reconsider your pricing strategy.

Well, its an open forum and everyone's allowed to have their
own opinion. If we halved the price, and sold twice as many,
its the same amount of dollars but double the number of emails
and posts to answer. So we select a price based on the number
of users we think we can handle.

Anyway, no matter what price we pick a bunch of people will go
looking for cracked versions. All I can say is that if you buy a
license you'll get support if you have any problems or questions.

Phil
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