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jaw312
Posts: 14
Joined: 03 Oct 2006
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Posted: Tue Jul 29, 2008 12:07 pm Post subject: No Send to UVLayout - Maya2008 Ext2 |
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Moving this issue from the Requests forum.
My send from Maya2008 has stopped working.
Nothing happens at all
No errors appear in script editor
Using UVL 2.02.01
using Maya Pluging 2.2
Any ideas?
thanks
--
jaw
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Tue Jul 29, 2008 6:19 pm Post subject: Re: No Send to UVLayout - Maya2008 Ext2 |
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"Any ideas?"
Check that Maya's OBJ Export plugin is loaded?
Attached is the usual MEL script with some extra debugging turned on. Look in the script window for some path information when UVLayout starts up, and that's where the plugin is supposed to be saving and loading the exported objects. Maybe there's a file permissions problem, stopping you from saving to the default folder?
Here's what I get here, but yours will be different ...
Code: | save C:/Documents and Settings/architec/My Documents/maya/projects/default/uvlayout/uvl1428.obj
load C:/Documents and Settings/architec/My Documents/maya/projects/default/uvlayout/uvl1428.out
home C:/Program Files/headus UVLayout v2 Professional
list ...
uvlayout.exe
start "C:/Program Files/headus UVLayout v2 Professional/uvlayout.exe" -plugin uvl1428.obj |
If you manually save an object to the displayed "save" OBJ filename, does that work?
Send me your debug output if you're still stuck.
Phil
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uvlayout_open.zip |
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4.51 KB |
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1962 Time(s) |
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BigErn

Posts: 20
Joined: 06 Nov 2007
Location: Perth, Australia
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Posted: Wed Aug 13, 2008 9:13 pm Post subject: |
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Hey Phil,
I just posted something very similar in this thread : http://www.headus.com/phpbb/viewtopic.php?t=394&start=45
my problem is the same but its using just maya2008 (no extensions ).
I have tried running your script from this page and dont get any debug info like yours. I`ll post whatever maya spat out at me anyway, see if it makes any sense.
Code: | select -r pCube1 ;
uvlayout_load;
autoUpdateAttrEd;
statusLineUpdateInputField;
uvlayout_load;
dR_updateCommandPanel;
uvlayout_load;
uvlayout_send;
fileCmdCallback;
about -application;
// maya //
about -product;
// Maya Complete 2008 //
about -version;
// 2008 //
about -cutIdentifier;
// 200708022245-704165 //
about -osv;
// Microsoft Windows XP Service Pack 2 (Build 2600)
//
ls -sets;
// defaultLightSet defaultObjectSet initialParticleSE initialShadingGroup //
listRelatives -ap -f |uvlayout_pCube1|uvlayout_pCubeShape1;
// |uvlayout_pCube1 //
listRelatives -ap |uvlayout_pCube1|uvlayout_pCubeShape1;
// uvlayout_pCube1 //
nodeType |uvlayout_pCube1;
// transform //
listRelatives -ap -f |uvlayout_pCube1;
listRelatives -ap |uvlayout_pCube1;
listRelatives -ap -f |uvlayout_pCube1|uvlayout_pCubeShape1;
// |uvlayout_pCube1 //
listRelatives -ap |uvlayout_pCube1|uvlayout_pCubeShape1;
// uvlayout_pCube1 //
nodeType |uvlayout_pCube1;
// transform //
listRelatives -ap -f |uvlayout_pCube1;
listRelatives -ap |uvlayout_pCube1;
listConnections -t file lambert1.color;
listConnections -t file lambert1.ambientColor;
listConnections -t bump2d lambert1.normalCamera;
autoUpdateAttrEd;
statusLineUpdateInputField;
changeToolIcon;
uvlayout_load;
editMenuUpdate MayaWindow|mainEditMenu;
uvlayout_load;
dR_updateCommandPanel;
dR_contextChanged;
currentCtx;
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Looks like 2.02.02 has maybe changed something because all other versions worked fine.
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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BigErn

Posts: 20
Joined: 06 Nov 2007
Location: Perth, Australia
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Posted: Thu Aug 14, 2008 1:14 am Post subject: |
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thanks phil !
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