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headus 3D scans

flipping shells on UV problems!!

 
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jack



Posts: 6
Joined: 20 Apr 2008

PostPosted: Sun Apr 20, 2008 7:03 am    Post subject: flipping shells on UV problems!! Reply with quote

hey guys, I know this has been covered before but its driving me crazy,
im new to UV layout BTW. when I drop my mesh into UV mode the mesh is rotated forwards. Ive tried selecting the mesh in UV mode and using the arrow keys to flip it but it dont seem to work. is there something that im not doing? please help!
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Lewi



Posts: 61
Joined: 14 Jul 2006

PostPosted: Sun Apr 20, 2008 8:45 am    Post subject: Reply with quote

Hi there, have you got your mouse pointer over the selected shell when you press the arrow keys to flip it ?
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jack



Posts: 6
Joined: 20 Apr 2008

PostPosted: Sun Apr 20, 2008 9:06 am    Post subject: Reply with quote

yep i do, but it dont seem to be doing anything. i just need to flip my mesh upwards to front view as it is in top view at the moment.
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jack



Posts: 6
Joined: 20 Apr 2008

PostPosted: Sun Apr 20, 2008 9:19 am    Post subject: Reply with quote

sorry guys i think im confusing everyone. I have a torso which needs to be rotated 90 degrees backwards to show the chest, at the moment its the neck hole is facing forwards.
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Lewi



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Joined: 14 Jul 2006

PostPosted: Sun Apr 20, 2008 11:20 am    Post subject: Reply with quote

I'm still not quite sure what you are looking to do . Could you post a screenshot ? It might be easier to show than describe.
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jack



Posts: 6
Joined: 20 Apr 2008

PostPosted: Sun Apr 20, 2008 12:03 pm    Post subject: Reply with quote

heres a screenshot which hopefully should be clearer for you.
i want to edit the front of the mesh instead of the top
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headus
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Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Apr 20, 2008 5:09 pm    Post subject: Reply with quote

That body has been dropped in the "UV" space ... it just looks 3D because it hasn't been flattened out yet. What you need to do it "undrop" it with Shift-D ... that moves it back into the "Ed" space where you can rotate the view, and then you'll be able to view the front and cut it up into smaller pieces.

Phil
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jack



Posts: 6
Joined: 20 Apr 2008

PostPosted: Mon Apr 21, 2008 11:42 am    Post subject: Reply with quote

hey, sorry guys for not being so clear. ive cut my seams in the body mesh already in edit mode, which runs along the back, arms and instep. just when ever i drop it into UV mode it is placed this way instead of the chest facing the screen. i am copying a method which is shown in a "digital tutors" tutorial.
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headus
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Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Apr 21, 2008 4:28 pm    Post subject: Reply with quote

OK, when UVLayout drops the mesh into UV space it works out the average surface normal for that shell, and faces that up. On an open shell this works fine, but for closed shells like your torso it could end up pointing anywhere really.

But its not a disaster ... your next step normally would be to stretch/bloat that shell out with Shift-F, and that doesn't care which way the mesh is facing. There's no way to rotate shells in the UV view because I've found there hasn't been a need to.

Phil
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jack



Posts: 6
Joined: 20 Apr 2008

PostPosted: Wed Apr 23, 2008 9:48 am    Post subject: Reply with quote

oh i see, i feel like an idiot now! thanks guys, it has helped me alot!
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