View previous topic :: View next topic |
Author |
Message |
jhoffman
Posts: 4
Joined: 24 Mar 2008
Location: Emeryville
|
Posted: Tue Mar 25, 2008 8:18 am Post subject: Scaling Brushes |
|
|
Whenever I use the local scaling brushes (4 or 5) it immediately crinkles the geometry and I get unusable results. Am I doing something wrong or is this a known bug?
Sorry if this has already been discussed (my searches didn't find anything, but I'm not sure if I did that properly...) |
|
Back to top |
|
 |
headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
|
Posted: Tue Mar 25, 2008 7:31 pm Post subject: |
|
|
Can you either email or post a screen shot of what you're talking about? I just tested the 4/5 keys again here and they seemed to work OK.
You usually only need subtle amounts of "painting" with 4/5, then re-flatten the shell (or use the B brush to flatten the affected area only) to see the full effect.
Phil |
|
Back to top |
|
 |
jhoffman
Posts: 4
Joined: 24 Mar 2008
Location: Emeryville
|
Posted: Wed Mar 26, 2008 5:48 pm Post subject: hmm |
|
|
I've attached a few screenshots from the problem area. The nose you see in this mesh was red, so I was trying to push it outward with the local scaling. Even with low amounts of the scaling, the uvs crinkle dramatically. In 3D the nose is quite pointed - perhaps this is causing the problem. I tried the scaling brush on an area of the mesh that was already 'green' and the brush behaved predictably. |
|
Back to top |
|
 |
headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
|
Posted: Wed Mar 26, 2008 6:37 pm Post subject: |
|
|
Try the 4/5 keys "Pin" option instead. It gives you more direct control over the spreading of the UVs, and once you get it just right, those points are pinned and wont change if you do any further flattening of the rest of that shell.
Phil |
|
Back to top |
|
 |
|