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headus 3D scans

Scaling Brushes

 
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jhoffman



Posts: 4
Joined: 24 Mar 2008
Location: Emeryville

PostPosted: Tue Mar 25, 2008 8:18 am    Post subject: Scaling Brushes Reply with quote

Whenever I use the local scaling brushes (4 or 5) it immediately crinkles the geometry and I get unusable results. Am I doing something wrong or is this a known bug?


Sorry if this has already been discussed (my searches didn't find anything, but I'm not sure if I did that properly...)
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Tue Mar 25, 2008 7:31 pm    Post subject: Reply with quote

Can you either email or post a screen shot of what you're talking about? I just tested the 4/5 keys again here and they seemed to work OK.

You usually only need subtle amounts of "painting" with 4/5, then re-flatten the shell (or use the B brush to flatten the affected area only) to see the full effect.

Phil
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jhoffman



Posts: 4
Joined: 24 Mar 2008
Location: Emeryville

PostPosted: Wed Mar 26, 2008 5:48 pm    Post subject: hmm Reply with quote

I've attached a few screenshots from the problem area. The nose you see in this mesh was red, so I was trying to push it outward with the local scaling. Even with low amounts of the scaling, the uvs crinkle dramatically. In 3D the nose is quite pointed - perhaps this is causing the problem. I tried the scaling brush on an area of the mesh that was already 'green' and the brush behaved predictably.
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Mar 26, 2008 6:37 pm    Post subject: Reply with quote

Try the 4/5 keys "Pin" option instead. It gives you more direct control over the spreading of the UVs, and once you get it just right, those points are pinned and wont change if you do any further flattening of the rest of that shell.

Phil
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